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[FEAT] Audio Playback Feature #1469
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Hey, thanks for reaching out. I'm not yet sure how the actual integration would work from a UI point of view. So if you have some suggestions there, let me know. |
Okay, I will try to integrate my code into your project and then submit a pull request to have a starting point and possibly think about how to integrate it into the UI. |
Hi, I just created a fork with the audio streaming feature. https://github.com/kyoaku/PlanarAlly/tree/feature/audio-stream There will probably be some adjustments to make (I'm neither a Python nor Vue developer, and I'm not a regular contributor on GitHub either). This could be considered as a starting point for integrating sound into the project. At the moment, it only searches for MP3 files in the root of the assets directory. The DM will be able to preview an MP3 and start playing it (or another) for the players. They will also have the option to play the audio in a loop for the players. On the players' side, they will be able to pause, resume playback, and adjust the volume. Note: I’m already using the same mechanism in a separate Docker container (I currently have two open pages, PlanarAlly and the system I’m proposing, and it works quite well). But as mentioned above, this can be seen as a starting point for a more complete feature. |
Hello PlanarAlly Team,
I’ve developed an audio management feature that allows Dungeon Masters to upload, select, and control audio playback for players during sessions. I currently use this feature in my own games (outside of PlanarAlly), and I believe it could be a useful addition to PlanarAlly.
You can find the project and details on my gitlab repo : vttaudiostream
Thanks for considering!
Kyoaku
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