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game.cpp
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game.cpp
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#include <iostream>
#include <stdlib.h>
using namespace std;
#define RESET "\033[0m"
#define GREEN "\033[32m"
// Edit version 1: Added the code for printing ASCII text in red and blue
#define RED "\033[31m"
#define BLUE "\033[34m"
class TicTacToe{
char square[10] = {'o', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
int choicesForComputer[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
public:
TicTacToe(){};
// To change color on board
void color_text(char s)
{
if (s == 'X')
{
cout << BLUE << "X" << RESET;
}
else if (s == '0')
{
cout << GREEN << "O" << RESET;
}
else
cout << s;
}
// If option 1 is chosen then :
// computer uses this function to make it's move
int ChoiceOfComputer()
{
srand(time(0));
int k;
bool valid = false;
if (square[1] == square[2] && square[3] == '3')
{
return 3;
}
else if (square[2] == square[3] && square[1] == '1')
{
return 1;
}
else if (square[1] == square[3] && square[2] == '2')
{
return 2;
}
else if (square[4] == square[5] && square[6] == '6')
{
return 6;
}
else if (square[4] == square[6] && square[5] == '5')
{
return 5;
}
else if (square[5] == square[6] && square[4] == '4')
{
return 4;
}
else if (square[7] == square[8] && square[9] == '9')
{
return 9;
}
else if (square[8] == square[9] && square[7] == '7')
{
return 7;
}
else if (square[9] == square[7] && square[8] == '8')
{
return 8;
}
else if (square[7] == square[4] && square[1] == '1')
{
return 1;
}
else if (square[7] == square[1] && square[4] == '4')
{
return 4;
}
else if (square[1] == square[4] && square[7] == '7')
{
return 7;
}
else if (square[2] == square[5] && square[8] == '8')
{
return 8;
}
else if (square[2] == square[8] && square[5] == '5')
{
return 5;
}
else if (square[5] == square[8] && square[2] == '2')
{
return 2;
}
else if (square[6] == square[3] && square[9] == '9')
{
return 9;
}
else if (square[9] == square[3] && square[6] == '6')
{
return 6;
}
else if (square[9] == square[6] && square[3] == '3')
{
return 3;
}
else if (square[5] == square[9] && square[1] == '1')
{
return 1;
}
else if (square[1] == square[9] && square[5] == '5')
{
return 5;
}
else if (square[5] == square[1] && square[9] == '9')
{
return 9;
}
else if (square[5] == square[3] && square[7] == '7')
{
return 7;
}
else if (square[7] == square[3] && square[5] == '5')
{
return 5;
}
else if (square[5] == square[7] && square[3] == '3')
{
return 3;
}
else
{
while (!valid)
{
k = rand() % 9 + 1;
for (int i = 0; i < 9; i++)
{
if (k == choicesForComputer[i])
{
valid = true;
return k;
}
}
}
}
return 0;
}
// Checks the given arrangement satisfies the winning condition or not.
// if returns 1 : game over
// if returns -1 : game is in progress
// if returns 0 : game is over but no one is winner
int checkwin()
{
if (square[1] == square[2] && square[2] == square[3])
return 1;
else if (square[4] == square[5] && square[5] == square[6])
return 1;
else if (square[7] == square[8] && square[8] == square[9])
return 1;
else if (square[1] == square[4] && square[4] == square[7])
return 1;
else if (square[2] == square[5] && square[5] == square[8])
return 1;
else if (square[3] == square[6] && square[6] == square[9])
return 1;
else if (square[1] == square[5] && square[5] == square[9])
return 1;
else if (square[3] == square[5] && square[5] == square[7])
return 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4' && square[5] != '5' && square[6] != '6' && square[7] != '7' && square[8] != '8' && square[9] != '9')
return 0;
else
return -1;
}
// Draws and maintains the board of tic-tac-toe
void board(string a, string b)
{
cout << "\n\n\tTic Tac Toe\n\n";
cout << a << " (X) & " << b << " (O)" << endl
<< endl;
cout << endl;
cout << " | | " << endl;
cout << " ";
color_text(square[1]);
cout << " | ";
color_text(square[2]);
cout << " | ";
color_text(square[3]);
cout << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " ";
color_text(square[4]);
cout << " | ";
color_text(square[5]);
cout << " | ";
color_text(square[6]);
cout << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " ";
color_text(square[7]);
cout << " | ";
color_text(square[8]);
cout << " | ";
color_text(square[9]);
cout << endl;
cout << " | | " << endl
<< endl;
}
// Main TIC_TAC_TOE function. Carry outs each procedure.
int TIC_TAC_TOE(){
string players[2];
bool q = true;
int choices;
while (q)
{
cout << BLUE << "Select the option:" << RESET << endl;
cout << GREEN << " Single player" << RESET << "(second player will be COMPUTER) : Enter 1" << endl;
cout << GREEN << " Double player" << RESET << " : Enter 2" << endl;
cin >> choices;
if (choices < 1 || choices > 2)
{
cout << "Invalid Option" << endl;
}
else
{
q = false;
}
}
if (choices == 2)
{
cout << BLUE << "Please enter Player 1 Name: " << RESET;
cin >> players[0];
cout << BLUE << "Please enter Player 2 Name: " << RESET;
cin >> players[1];
int player = 1, i = -1, choice;
char mark;
bool invalid = false;
while (i == -1)
{
board(players[0], players[1]);
if (player % 2 == 1)
{
player = 1;
}
else
{
player = 2;
}
if (invalid)
{
cout << "Your move was " << RED << "INVALID" << RESET << " enter again." << endl;
invalid = false;
}
cout << players[player - 1] << " it's your turn, please enter a number: ";
cin >> choice;
if (player == 1)
{
mark = 'X';
}
else
{
mark = '0';
}
if (choice == 1 && square[1] == '1')
square[1] = mark;
else if (choice == 2 && square[2] == '2')
square[2] = mark;
else if (choice == 3 && square[3] == '3')
square[3] = mark;
else if (choice == 4 && square[4] == '4')
square[4] = mark;
else if (choice == 5 && square[5] == '5')
square[5] = mark;
else if (choice == 6 && square[6] == '6')
square[6] = mark;
else if (choice == 7 && square[7] == '7')
square[7] = mark;
else if (choice == 8 && square[8] == '8')
square[8] = mark;
else if (choice == 9 && square[9] == '9')
square[9] = mark;
else
{
invalid = true;
player--;
}
i = checkwin();
player++;
}
board(players[0], players[1]);
if (i == 1){
if (player == 2)
{
cout << ">>> " << RED << players[0] << RESET << " won the game :)" << endl;
}
if (player == 3)
{
cout << ">>> " << RED << players[1] << RESET << " won the game :)" << endl;
}
}
else
cout << "==>\aGame draw :(";
return 0;
}
if (choices == 1)
{
cout << BLUE << "Please enter Player Name: " << RESET;
cin >> players[0];
players[1] = "COMPUTER";
int player = 1, i = -1, choice;
char mark;
bool invalid = false;
while (i == -1)
{
if (player % 2 == 1)
{
player = 1;
board(players[0], players[1]);
if (invalid)
{
cout << "Your move was " << RED << "INVALID" << RESET << " enter again." << endl;
invalid = false;
}
cout << players[player - 1] << " it's your turn, please enter a number: ";
}
else
{
player = 2;
}
if (player == 1)
{
cin >> choice;
}
else
{
choice = ChoiceOfComputer();
}
if (player == 1)
{
mark = 'X';
}
else
{
mark = '0';
}
if (choice == 1 && square[1] == '1')
{
square[1] = mark;
choicesForComputer[0] = mark;
}
else if (choice == 2 && square[2] == '2')
{
square[2] = mark;
choicesForComputer[1] = mark;
}
else if (choice == 3 && square[3] == '3')
{
square[3] = mark;
choicesForComputer[2] = mark;
}
else if (choice == 4 && square[4] == '4')
{
square[4] = mark;
choicesForComputer[3] = mark;
}
else if (choice == 5 && square[5] == '5')
{
square[5] = mark;
choicesForComputer[4] = mark;
}
else if (choice == 6 && square[6] == '6')
{
square[6] = mark;
choicesForComputer[5] = mark;
}
else if (choice == 7 && square[7] == '7')
{
square[7] = mark;
choicesForComputer[6] = mark;
}
else if (choice == 8 && square[8] == '8')
{
square[8] = mark;
choicesForComputer[7] = mark;
}
else if (choice == 9 && square[9] == '9')
{
square[9] = mark;
choicesForComputer[9] = mark;
}
else
{
invalid = true;
player--;
}
i = checkwin();
player++;
}
board(players[0], players[1]);
if (i == 1)
{
if (player == 2)
{
cout << ">>> " << RED << players[0] << RESET << " won the game :)" << endl;
}
if (player == 3)
{
cout << ">>> " << RED << players[1] << RESET << " won the game :)" << endl;
cout << "Better luck next time "<< players[0]<<endl;
}
}
else
cout << "==>\aGame draw :(" << endl;
return 0;
}
return 0;
}
};
int main()
{
cout << RED << "*********************************************************" << RESET << endl;
cout << BLUE << "Welcome to Tic Tac Toe" << RESET << endl;
cout << RED << "*********************************************************" << RESET << endl;
TicTacToe *M = new TicTacToe();
M->TIC_TAC_TOE();
return 0;
}