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Currently the storage buffer is the only one supported, it will be important to add an extra capability for buffers of types beyond storage buffer. This will have to be an initial research to identify which types to prioritise and why.
The text was updated successfully, but these errors were encountered:
From documentation it seems there are clear adv/disadvantages when using UBOs vs SSBOs, primarily that SSBOs can be much larger, whilst UBOs can be faster. This means it will be important to explore adding this as a simple extension to users to define the type of memory binding. https://www.khronos.org/opengl/wiki/Shader_Storage_Buffer_Object
Currently the storage buffer is the only one supported, it will be important to add an extra capability for buffers of types beyond storage buffer. This will have to be an initial research to identify which types to prioritise and why.
The text was updated successfully, but these errors were encountered: