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Additional context
Callstack shows crash in "G4.c.h" startDraw on memcpy(current_state.vertex_constant_data, vertexConstantBuffer.data, constantBufferSize); because vertexConstantBuffer.data is a nullpointer
Example.exe!memcpy() Line 304 Unknown
Example.exe!startDraw(bool compute) Line 167 C
Example.exe!kinc_g4_draw_indexed_vertices() Line 264 C
Example.exe!update(void * data) Line 42 C
Example.exe!kinc_internal_update_callback() Line 483 C
Example.exe!kinc_internal_frame() Line 577 C
Example.exe!kinc_start() Line 591 C
Example.exe!kickstart(int argc, char * * argv) Line 118 C
Example.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 1324 C
The text was updated successfully, but these errors were encountered:
Dave gets this for 06 with Vulkan: Vulkan ERROR: Code 7060244 : Validation Error: [ UNASSIGNED-CoreValidation-Shader-InconsistentSpirv ] Object 0: handle = 0x55555b060ac8, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x6bbb14 | SPIR-V module not valid: ID 22[%22] has not been defined %23 = OpVariable %22 Function
Describe the bug
Several render target samples from https://github.com/Kode/Kinc-Samples crash with G4onG5 backends (tested with both D3D12 and Vulkan).
To Reproduce
Steps to reproduce the behavior:
06_render_targets
,07_multiple_render_targets
or08_float_render_targets
update
callExpected behavior
Samples should work the same way they do with Direct3D11/OpenGL backends
Execution Environment:
Additional context
Callstack shows crash in "G4.c.h"
startDraw
onmemcpy(current_state.vertex_constant_data, vertexConstantBuffer.data, constantBufferSize);
becausevertexConstantBuffer.data
is a nullpointerThe text was updated successfully, but these errors were encountered: