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Is your feature request related to a problem? Please describe.
It would be nice to create 1D textures that can be used in glsl shaders using sampler1D
Describe the solution you'd like
Adding new init function(s) to graphics4+5/texture.h to initialize 1D textures.
Describe alternatives you've considered
I can work around it by using a 2D texture with a height of 1 and do lookups in the shader using the respective declarations and calls.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
It would be nice to create 1D textures that can be used in glsl shaders using
sampler1D
Describe the solution you'd like
Adding new init function(s) to graphics4+5/texture.h to initialize 1D textures.
Describe alternatives you've considered
I can work around it by using a 2D texture with a height of 1 and do lookups in the shader using the respective declarations and calls.
The text was updated successfully, but these errors were encountered: