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Real-time behaviors are defined here as the equivalent to "long poling" or some mechanism where, when a new node is added to a game tree, it is visible close to "real time" by all viewers. The immediate context for this is inside a guild's incubator when many members are writing ideas in the planning tree. It might be of interest outside on the game tree associated with each issue; though not critical, since that game tree does not necessarily change state on a continued basis.
The text was updated successfully, but these errors were encountered:
I think this is going to be a critical near-term need. We are just now starting to ask people to play a game in the present online version of TQPortal. It will be nice when we don't have to refresh the page to see what has changed in a conversation tree in the incubator.
Real-time behaviors are defined here as the equivalent to "long poling" or some mechanism where, when a new node is added to a game tree, it is visible close to "real time" by all viewers. The immediate context for this is inside a guild's incubator when many members are writing ideas in the planning tree. It might be of interest outside on the game tree associated with each issue; though not critical, since that game tree does not necessarily change state on a continued basis.
The text was updated successfully, but these errors were encountered: