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Targets.lua
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Targets.lua
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-- Targets.lua
-- June 2014
local addon, ns = ...
local Hekili = _G[addon]
local class = Hekili.Class
local state = Hekili.State
local FindUnitBuffByID = ns.FindUnitBuffByID
local FindUnitDebuffByID = ns.FindUnitDebuffByID
local targetCount = 0
local targets = {}
local myTargetCount = 0
local myTargets = {}
local addMissingTargets = true
local counted = {}
local formatKey = ns.formatKey
local orderedPairs = ns.orderedPairs
local FeignEvent, RegisterEvent = ns.FeignEvent, ns.RegisterEvent
local format = string.format
local insert, remove, wipe = table.insert, table.remove, table.wipe
local unitIDs = { "target", "targettarget", "focus", "focustarget", "boss1", "boss2", "boss3", "boss4", "boss5", "arena1", "arena2", "arena3", "arena4", "arena5" }
local npGUIDs = {}
local npUnits = {}
Hekili.unitIDs = unitIDs
Hekili.npGUIDs = npGUIDs
Hekili.npUnits = npUnits
function Hekili:GetNameplateUnitForGUID( id )
return npUnits[ id ]
end
function Hekili:GetGUIDForNameplateUnit( unit )
return npGUIDs[ unit ]
end
function Hekili:GetUnitByGUID( id )
for _, unit in ipairs( unitIDs ) do
if UnitGUID( unit ) == id then return unit end
end
end
function Hekili:GetUnitByName( name )
for _, unit in ipairs( unitIDs ) do
if UnitName( unit ) == name then return unit end
end
for unit in pairs( npUnits ) do
if UnitName( unit ) == name then return unit end
end
end
do
-- Pet-Based Target Detection
-- Requires a class-appropriate pet ability on the player's action bars.
-- ** Not the pet's action bar. **
local petAction = 0
local petSlot = 0
local myClass = UnitClassBase( "player" )
local petSpells = {
HUNTER = {
[288962] = true,
[16827] = true,
[17253] = true,
[49966] = true,
count = 4
},
WARLOCK = {
[6360] = true, -- Whiplash (Succubus)
[54049] = true, -- Shadow Bite (Felhunter)
[7814] = true, -- Lash of Pain (Succubus)
[30213] = true, -- Legion Strike (Felguard)
count = 4
}
}
function Hekili:GetPetBasedTargetSpells()
return petSpells[ myClass ]
end
function Hekili:CanUsePetBasedTargetDetection()
return petSpells[ myClass ] ~= nil
end
function Hekili:HasPetBasedTargetSpell()
return petSlot > 0
end
function Hekili:GetPetBasedTargetSpell()
return petAction > 0 and petAction or nil
end
function Hekili:PetBasedTargetDetectionIsReady( skipRange )
if petSlot == 0 then return false, "Pet action not found in player action bars." end
if not UnitExists( "pet" ) then return false, "No active pet." end
if UnitIsDead( "pet" ) then return false, "Pet is dead." end
-- If we have a target and the target is out of our pet's range, don't use pet detection.
if not skipRange and UnitExists( "target" ) and not IsActionInRange( petSlot ) then return false, "Player has target and player's target not in range of pet." end
return true
end
function Hekili:SetupPetBasedTargetDetection()
petAction = 0
petSlot = 0
if not self:CanUsePetBasedTargetDetection() then return end
local spells = petSpells[ myClass ]
local success = false
for i = 1, 120 do
local slotType, spell = GetActionInfo( i )
if slotType and spell and spells[ spell ] then
petAction = spell
petSlot = i
return true
end
end
return success
end
function Hekili:TargetIsNearPet( unit )
return IsActionInRange( petSlot, unit )
end
function Hekili:DumpPetBasedTargetInfo()
self:Print( petAction, petSlot )
end
end
-- Excluding enemy by NPC ID (as string). This keeps the enemy from being counted if they are not your target.
-- = true Always Exclude
-- = number < 0 Exclude if debuff ID abs( number ) is active on unit.
-- = number > 0 Exclude if buff ID number is active on unit.
local enemyExclusions = {
[23775] = true, -- Head of the Horseman
[120651] = true, -- Explosives
[156227] = true, -- Neferset Denizen
[160966] = true, -- Thing from Beyond?
[161895] = true, -- Thing from Beyond?
[157452] = true, -- Nightmare Antigen in Carapace
[158041] = 310126, -- N'Zoth with Psychic Shell
[164698] = true, -- Tor'ghast Junk
[177117] = 355790, -- Ner'zhul: Orb of Torment (Protected by Eternal Torment)
[176581] = true, -- Painsmith: Spiked Ball
[186150] = true, -- Soul Fragment (Gavel of the First Arbiter)
[185685] = true, -- Season 3 Relics
[185680] = true, -- Season 3 Relics
[185683] = true, -- Season 3 Relics
[183501] = 367573, -- Xy'mox: Genesis Bulwark
[166969] = true, -- Frieda
[166970] = true, -- Stavros
[166971] = true, -- Niklaus
[168113] = 329606, -- Grashaal (when shielded)
[168112] = 329636, -- Kaal (when shielded)
}
local FindExclusionAuraByID
RegisterEvent( "NAME_PLATE_UNIT_ADDED", function( event, unit )
if UnitIsFriend( "player", unit ) then return end
local id = UnitGUID( unit )
npGUIDs[unit] = id
npUnits[id] = unit
end )
RegisterEvent( "NAME_PLATE_UNIT_REMOVED", function( event, unit )
if UnitIsFriend( "player", unit ) then return end
local id = npGUIDs[ unit ] or UnitGUID( unit )
npGUIDs[unit] = nil
if npUnits[id] and npUnits[id] == unit then
npUnits[id] = nil
end
end )
RegisterEvent( "UNIT_FLAGS", function( event, unit )
if UnitIsFriend( "player", unit ) then
local id = UnitGUID( unit )
ns.eliminateUnit( id, true )
npGUIDs[unit] = nil
npUnits[id] = nil
end
end )
local RC = LibStub("LibRangeCheck-2.0")
local lastCount = 1
local lastStationary = 1
local guidRanges = {}
-- Chromie Time impacts phasing as well.
local chromieTime = false
do
local function UpdateChromieTime()
chromieTime = C_PlayerInfo.IsPlayerInChromieTime()
end
local function ChromieCheck( self, event, login, reload )
if event ~= "PLAYER_ENTERING_WORLD" or login or reload then
chromieTime = C_PlayerInfo.IsPlayerInChromieTime()
C_Timer.After( 2, UpdateChromieTime )
end
end
if not Hekili.IsDragonflight() then
RegisterEvent( "CHROMIE_TIME_OPEN", ChromieCheck )
RegisterEvent( "CHROMIE_TIME_CLOSE", ChromieCheck )
end
RegisterEvent( "PLAYER_ENTERING_WORLD", ChromieCheck )
end
-- War Mode
local warmode = false
do
local function CheckWarMode( event, login, reload )
if event ~= "PLAYER_ENTERING_WORLD" or login or reload then
warmode = C_PvP.IsWarModeDesired()
end
end
RegisterEvent( "UI_INFO_MESSAGE", CheckWarMode )
RegisterEvent( "PLAYER_ENTERING_WORLD", CheckWarMode )
end
local function UnitInPhase( unit )
local reason = UnitPhaseReason( unit )
local wm = not IsInInstance() and warmode
if reason == 3 and chromieTime then return true end
if reason == 2 and wm then return true end
if reason == nil then return true end
return false
end
do
function ns.iterateTargets()
return next, counted, nil
end
FindExclusionAuraByID = function( unit, spellID )
if spellID < 0 then
return FindUnitDebuffByID( unit, -1 * spellID ) ~= nil
end
return FindUnitBuffByID( unit, spellID ) ~= nil
end
-- New Nameplate Proximity System
function ns.getNumberTargets( forceUpdate )
if not forceUpdate then
return lastCount, lastStationary
end
local now = GetTime()
if now - Hekili.lastAudit > 1 then
-- Kick start the damage-based target detection filter.
Hekili.AuditorStalled = true
ns.Audit()
end
local showNPs = GetCVar( "nameplateShowEnemies" ) == "1"
wipe( counted )
local count, stationary = 0, 0
Hekili.TargetDebug = ""
local spec = state.spec.id
spec = spec and rawget( Hekili.DB.profile.specs, spec )
if spec then
local checkPets = showNPs and spec.petbased and Hekili:PetBasedTargetDetectionIsReady()
local checkPlates = showNPs and spec.nameplates
if checkPets or checkPlates then
for unit, guid in pairs( npGUIDs ) do
if UnitExists( unit ) and not UnitIsDead( unit ) and UnitCanAttack( "player", unit ) and UnitInPhase( unit ) and UnitHealth( unit ) > 1 and ( UnitIsPVP( "player" ) or not UnitIsPlayer( unit ) ) then
local npcid = guid:match( "(%d+)-%x-$" )
npcid = tonumber(npcid)
local excluded = enemyExclusions[ npcid ]
-- If our table has a number, unit is ruled out only if the buff is present.
if excluded and type( excluded ) == "number" then
excluded = FindExclusionAuraByID( unit, excluded )
end
if not excluded and checkPets then
excluded = not Hekili:TargetIsNearPet( unit )
end
local _, range
if not excluded and checkPlates then
_, range = RC:GetRange( unit )
guidRanges[ guid ] = range
excluded = range and range > spec.nameplateRange or false
end
-- Always count your target.
if UnitIsUnit( unit, "target" ) then excluded = false end
if not excluded then
local rate, n = Hekili:GetTTD( unit )
count = count + 1
counted[ guid ] = true
local moving = GetUnitSpeed( unit ) > 0
if not moving then
stationary = stationary + 1
end
Hekili.TargetDebug = format( "%s %-12s - %2d - %s - %.2f - %d - %s %s\n", Hekili.TargetDebug, unit, range or 0, guid, rate or 0, n or 0, unit and UnitName( unit ) or "Unknown", ( moving and "(moving)" or "" ) )
end
end
counted[ guid ] = counted[ guid ] or false
end
for _, unit in ipairs( unitIDs ) do
local guid = UnitGUID( unit )
if guid and counted[ guid ] == nil then
if UnitExists( unit ) and not UnitIsDead( unit ) and UnitCanAttack( "player", unit ) and UnitInPhase( unit ) and UnitHealth( unit ) > 1 and ( UnitIsPVP( "player" ) or not UnitIsPlayer( unit ) ) then
local npcid = guid:match( "(%d+)-%x-$" )
npcid = tonumber(npcid)
local excluded = enemyExclusions[ npcid ]
if excluded and type( excluded ) == "number" then
excluded = FindExclusionAuraByID( unit, excluded )
end
if not excluded and checkPets then
excluded = not Hekili:TargetIsNearPet( unit )
end
local _, range
if not excluded and checkPlates then
_, range = RC:GetRange( unit )
guidRanges[ guid ] = range
excluded = range and range > spec.nameplateRange or false
end
-- Always count your target.
if UnitIsUnit( unit, "target" ) then excluded = false end
if not excluded then
local rate, n = Hekili:GetTTD(unit)
count = count + 1
counted[ guid ] = true
local moving = GetUnitSpeed( unit ) > 0
if not moving then
stationary = stationary + 1
end
Hekili.TargetDebug = format( "%s %-12s - %2d - %s - %.2f - %d - %s %s\n", Hekili.TargetDebug, unit, range or 0, guid, rate or 0, n or 0, unit and UnitName( unit ) or "Unknown", ( moving and "(moving)" or "" ) )
end
counted[ guid ] = counted[ guid ] or false
end
end
end
end
end
if not spec or spec.damage or ( not spec.nameplates and not spec.petbased ) or not showNPs then
local db = spec and (spec.myTargetsOnly and myTargets or targets) or targets
for guid, seen in pairs(db) do
if counted[ guid ] == nil then
local npcid = guid:match("(%d+)-%x-$")
npcid = tonumber(npcid)
local excluded = enemyExclusions[ npcid ]
local unit
-- If our table has a number, unit is ruled out only if the buff is present.
if excluded and type( excluded ) == "number" then
unit = Hekili:GetUnitByGUID( guid )
if unit then
if UnitIsUnit( unit, "target" ) then
excluded = false
else
if excluded and type( excluded ) == "number" then
excluded = FindExclusionAuraByID( unit, excluded )
end
end
excluded = false
end
end
if not excluded and ( spec.damageRange == 0 or ( not guidRanges[ guid ] or guidRanges[ guid ] <= spec.damageRange ) ) then
count = count + 1
counted[ guid ] = true
local moving = unit and GetUnitSpeed( unit ) > 0
if not moving then
stationary = stationary + 1
end
Hekili.TargetDebug = format("%s %-12s - %2d - %s %s\n", Hekili.TargetDebug, "dmg", guidRanges[ guid ] or 0, guid, ( moving and "(moving)" or "" ) )
else
counted[ guid ] = false
end
end
end
end
local targetGUID = UnitGUID( "target" )
if targetGUID then
if counted[ targetGUID ] == nil and UnitExists("target") and not UnitIsDead("target") and UnitCanAttack("player", "target") and UnitInPhase("target") and (UnitIsPVP("player") or not UnitIsPlayer("target")) then
count = count + 1
counted[ targetGUID ] = true
local moving = GetUnitSpeed( "target" ) > 0
if not moving then
stationary = stationary + 1
end
Hekili.TargetDebug = format("%s %-12s - %2d - %s %s\n", Hekili.TargetDebug, "target", 0, targetGUID, ( moving and "(moving)" or "" ) )
else
counted[ targetGUID ] = false
end
end
count = max( 1, count )
if count ~= lastCount or stationary ~= lastStationary then
lastCount = count
lastStationary = stationary
if Hekili:GetToggleState( "mode" ) == "reactive" then HekiliDisplayAOE:UpdateAlpha() end
Hekili:ForceUpdate( "TARGET_COUNT_CHANGED" )
end
return count, stationary
end
end
function Hekili:GetNumTargets( forceUpdate )
return ns.getNumberTargets( forceUpdate )
end
function ns.dumpNameplateInfo()
return counted
end
function ns.updateTarget(id, time, mine)
local spec = rawget( Hekili.DB.profile.specs, state.spec.id )
if not spec or not spec.damage then return end
if id == state.GUID then
return
end
if time then
if not targets[id] then
targetCount = targetCount + 1
targets[id] = time
ns.updatedTargetCount = true
else
targets[id] = time
end
if mine then
if not myTargets[id] then
myTargetCount = myTargetCount + 1
myTargets[id] = time
ns.updatedTargetCount = true
else
myTargets[id] = time
end
end
else
if targets[id] then
targetCount = max(0, targetCount - 1)
targets[id] = nil
end
if myTargets[id] then
myTargetCount = max(0, myTargetCount - 1)
myTargets[id] = nil
end
ns.updatedTargetCount = true
end
end
ns.reportTargets = function()
for k, v in pairs(targets) do
Hekili:Print("Saw " .. k .. " exactly " .. GetTime() - v .. " seconds ago.")
end
end
ns.numTargets = function()
return targetCount > 0 and targetCount or 1
end
ns.numMyTargets = function()
return myTargetCount > 0 and myTargetCount or 1
end
ns.isTarget = function(id)
return targets[id] ~= nil
end
ns.isMyTarget = function(id)
return myTargets[id] ~= nil
end
-- MINIONS
local minions = {}
ns.updateMinion = function(id, time)
minions[id] = time
end
ns.isMinion = function(id)
return minions[id] ~= nil or UnitGUID("pet") == id
end
function Hekili:HasMinionID(id)
for k, v in pairs(minions) do
local npcID = tonumber(k:match("%-(%d+)%-[0-9A-F]+$"))
if npcID == id and v > state.now then
return true, v
end
end
end
function Hekili:DumpMinions()
local o = ""
for k, v in orderedPairs(minions) do
o = o .. k .. " " .. tostring(v) .. "\n"
end
return o
end
local debuffs = {}
local debuffCount = {}
local debuffMods = {}
function ns.saveDebuffModifier( id, val )
debuffMods[ id ] = val
end
ns.wipeDebuffs = function()
for k, _ in pairs(debuffs) do
table.wipe(debuffs[k])
debuffCount[k] = 0
end
end
ns.actorHasDebuff = function( target, spell )
return ( debuffs[ spell ] and debuffs[ spell ][ target ] ~= nil ) or false
end
ns.trackDebuff = function(spell, target, time, application)
debuffs[spell] = debuffs[spell] or {}
debuffCount[spell] = debuffCount[spell] or 0
if not time then
if debuffs[spell][target] then
-- Remove it.
debuffs[spell][target] = nil
debuffCount[spell] = max( 0, debuffCount[spell] - 1 )
end
else
if not debuffs[spell][target] then
debuffs[spell][target] = {}
debuffCount[spell] = debuffCount[spell] + 1
end
local debuff = debuffs[spell][target]
debuff.last_seen = time
debuff.applied = debuff.applied or time
if application then
debuff.pmod = debuffMods[spell]
else
debuff.pmod = debuff.pmod or 1
end
end
end
ns.GetDebuffApplicationTime = function( spell, target )
if not debuffCount[ spell ] or debuffCount[ spell ] == 0 then return 0 end
return debuffs[ spell ] and debuffs[ spell ][ target ] and ( debuffs[ spell ][ target ].applied or debuffs[ spell ][ target ].last_seen ) or 0
end
function ns.getModifier( id, target )
local debuff = debuffs[ id ]
if not debuff then
return 1
end
local app = debuff[target]
if not app then
return 1
end
return app.pmod or 1
end
ns.numDebuffs = function(spell)
return debuffCount[spell] or 0
end
ns.compositeDebuffCount = function( ... )
local n = 0
for i = 1, select("#", ...) do
local debuff = select( i, ... )
debuff = class.auras[ debuff ] and class.auras[ debuff ].id
debuff = debuff and debuffs[ debuff ]
if debuff then
for unit in pairs(debuff) do
n = n + 1
end
end
end
return n
end
ns.conditionalDebuffCount = function(req1, req2, ...)
local n = 0
req1 = class.auras[req1] and class.auras[req1].id
req2 = class.auras[req2] and class.auras[req2].id
for i = 1, select("#", ...) do
local debuff = select(i, ...)
debuff = class.auras[debuff] and class.auras[debuff].id
debuff = debuff and debuffs[debuff]
if debuff then
for unit in pairs(debuff) do
local reqExp =
(req1 and debuffs[req1] and debuffs[req1][unit]) or (req2 and debuffs[req2] and debuffs[req2][unit])
if reqExp then
n = n + 1
end
end
end
end
return n
end
do
local counted = {}
-- Useful for "count number of enemies with at least one of these debuffs applied".
-- i.e., poisoned_enemies for Assassination Rogue.
ns.countUnitsWithDebuffs = function( ... )
wipe( counted )
local n = 0
for i = 1, select("#", ...) do
local debuff = select( i, ... )
debuff = class.auras[ debuff ] and class.auras[ debuff ].id
debuff = debuff and debuffs[ debuff ]
if debuff then
for unit in pairs( debuff ) do
if not counted[ unit ] then
n = n + 1
counted[ unit ] = true
end
end
end
end
return n
end
end
ns.isWatchedDebuff = function(spell)
return debuffs[spell] ~= nil
end
ns.eliminateUnit = function(id, force)
ns.updateMinion(id)
ns.updateTarget(id)
guidRanges[id] = nil
if force then
for k, v in pairs( debuffs ) do
if v[ id ] then ns.trackDebuff( k, id ) end
end
end
ns.callHook( "UNIT_ELIMINATED", id )
end
local incomingDamage = {}
local incomingHealing = {}
ns.storeDamage = function(time, damage, physical)
if damage and damage > 0 then
table.insert(incomingDamage, {t = time, damage = damage, physical = physical})
end
end
ns.storeHealing = function(time, healing)
table.insert(incomingHealing, {t = time, healing = healing})
end
ns.damageInLast = function(t, physical)
local dmg = 0
local start = GetTime() - min(t, 15)
for k, v in pairs(incomingDamage) do
if v.t > start and (physical == nil or v.physical == physical) then
dmg = dmg + v.damage
end
end
return dmg
end
function ns.healingInLast(t)
local heal = 0
local start = GetTime() - min(t, 15)
for k, v in pairs(incomingHealing) do
if v.t > start then
heal = heal + v.healing
end
end
return heal
end
-- Auditor should clean things up for us.
Hekili.lastAudit = GetTime()
Hekili.auditInterval = 0
ns.Audit = function( special )
if not special and not Hekili.DB.profile.enabled or not Hekili:IsValidSpec() then
C_Timer.After( 1, ns.Audit )
return
end
local now = GetTime()
local spec = state.spec.id and rawget( Hekili.DB.profile.specs, state.spec.id )
local nodmg = spec and ( spec.damage == false ) or false
local grace = spec and spec.damageExpiration or 6
Hekili.auditInterval = now - Hekili.lastAudit
Hekili.lastAudit = now
for aura, targets in pairs( debuffs ) do
local a = class.auras[ aura ]
local window = a and a.duration or grace
local expires = a and a.no_ticks or false
local friendly = a and a.friendly or false
for unit, entry in pairs( targets ) do
-- NYI: Check for dot vs. debuff, since debuffs won't 'tick'
if expires and now - entry.last_seen > window then
ns.trackDebuff( aura, unit )
elseif special == "combatExit" and not friendly then
Hekili:Error( format( "Auditor removed an aura %d from %s after exiting combat.", aura, unit ) )
ns.trackDebuff( aura, unit )
end
end
end
for whom, when in pairs( targets ) do
if nodmg or now - when > grace then
ns.eliminateUnit( whom )
end
end
local cutoff = now - 15
for i = #incomingDamage, 1, -1 do
local instance = incomingDamage[ i ]
if instance.t < cutoff then
table.remove( incomingDamage, i )
end
end
for i = #incomingHealing, 1, -1 do
local instance = incomingHealing[ i ]
if instance.t < cutoff then
table.remove( incomingHealing, i )
end
end
Hekili:ExpireTTDs()
C_Timer.After( 1, ns.Audit )
end
Hekili:ProfileCPU( "Audit", ns.Audit )
function Hekili:DumpDotInfo( aura )
if not IsAddOnLoaded( "Blizzard_DebugTools" ) then
LoadAddOn( "Blizzard_DebugTools" )
end
aura = aura and class.auras[ aura ] and class.auras[ aura ].id or aura
Hekili:Print( "Current DoT Information at " .. GetTime() .. ( aura and ( " for " .. aura ) or "" ) .. ":" )
DevTools_Dump( aura and debuffs[ aura ] or debuffs )
end
do
-- New TTD, hopefully more aggressive and accurate than old TTD.
Hekili.TTD = Hekili.TTD or {}
local db = Hekili.TTD
local recycle = {}
local function EliminateEnemy(guid)
local enemy = db[guid]
if not enemy then
return
end
db[guid] = nil
wipe(enemy)
insert(recycle, enemy)
for k, v in pairs( debuffs ) do
if v[ guid ] then ns.trackDebuff( k, guid ) end
end
end
-- These enemies die (or encounter ends) at a health percentage greater than 0.
-- In theory, one could also mark certain targets as dying at 1.0 and they'd be considered dead, but I don't know why I'd do that.
local deathPercent = {
[162099] = 0.5, -- General Kaal; Sanguine Depths
[166608] = 0.1, -- Mueh'zala; De Other Side
[164929] = 0.2, -- Tirnenn Villager; Mists of Tirna Scythe
[164804] = 0.2, -- Droman Oulfarran; Mists of Tirna Scythe
}
local DEFAULT_TTD = 30
local FOREVER = 300
local TRIVIAL = 5
local function UpdateEnemy(guid, healthPct, unit, time)
local enemy = db[ guid ]
time = time or GetTime()
if not enemy then
-- This is the first time we've seen the enemy.
enemy = remove(recycle, 1) or {}
db[guid] = enemy
enemy.firstSeen = time
enemy.firstHealth = healthPct
enemy.lastSeen = time
enemy.lastHealth = healthPct
enemy.unit = unit
enemy.rate = 0
enemy.n = 0
local npcid = guid:match( "(%d+)-%x-$" )
npcid = tonumber( npcid )
enemy.npcid = npcid
enemy.deathPercent = npcid and deathPercent[ npcid ] or 0
enemy.deathTime = ( UnitIsTrivial(unit) and UnitLevel(unit) > -1 ) and TRIVIAL or DEFAULT_TTD
enemy.excluded = enemyExclusions[ npcid ]
return
end
local difference = enemy.lastHealth - healthPct
-- We don't recalculate the rate when enemies heal.
if difference > 0 then
local elapsed = time - enemy.lastSeen
-- If this is our first health difference, just store it.
if enemy.n == 0 then
enemy.rate = difference / elapsed
enemy.n = 1
else
local samples = min(enemy.n, 9)
local newRate = enemy.rate * samples + (difference / elapsed)
enemy.n = samples + 1
enemy.rate = newRate / enemy.n
end
enemy.deathTime = ( healthPct - enemy.deathPercent ) / enemy.rate
end
enemy.unit = unit
enemy.lastHealth = healthPct
enemy.lastSeen = time
end
local function CheckEnemyExclusion( guid )
local enemy = db[ guid ]
if not enemy or enemy.excluded == nil then return end
-- Player target is always counted.
if UnitIsUnit( enemy.unit, "target" ) then
return false
end
if type( enemy.excluded ) == "boolean" then
return enemy.excluded
end
if type( enemy.excluded ) == "number" then
return FindExclusionAuraByID( enemy.unit, enemy.excluded )
end
return false
end
function Hekili:GetDeathClockByGUID( guid )
local time, validUnit = 0, false
local enemy = db[ guid ]
if enemy then
time = max( time, enemy.deathTime )
validUnit = true
end
if not validUnit then return FOREVER end
return time
end
function Hekili:GetTTD( unit, isGUID )
local default = ( isGUID or UnitIsTrivial(unit) and UnitLevel(unit) > -1 ) and TRIVIAL or FOREVER
local guid = isGUID and unit or UnitExists(unit) and UnitCanAttack("player", unit) and UnitGUID(unit)
if not guid then
return default
end
local enemy = db[guid]
if not enemy then
return default
end
-- Don't have enough data to predict yet.