title | excerpt |
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Facade Pattern |
a software design pattern commonly used with object-oriented programming. The name is by analogy to an architectural facade |
The Facade Pattern (or façade pattern) is a software design pattern commonly used with object-oriented programming. The name is by analogy to an architectural facade.
A facade is an object that provides a simplified interface to a larger body of code, such as a class library. A facade can:
- make a software library easier to use, understand and test, since the facade has convenient methods for common tasks;
- make the library more readable, for the same reason;
- reduce dependencies of outside code on the inner workings of a library, since most code uses the facade, thus allowing more flexibility in developing the system;
- wrap a poorly designed collection of APIs with a single well-designed API.
The Facade design pattern is often used when a system is very complex or difficult to understand because the system has a large number of interdependent classes or its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class which contains a set of members required by client. These members access the system on behalf of the facade client and hide the implementation details.
A Facade is used when an easier or simpler interface to an underlying object is desired. Alternatively, an adapter can be used when the wrapper must respect a particular interface and must support polymorphic behavior. A decorator makes it possible to add or alter behavior of an interface at run-time.
Pattern | Intent |
---|---|
Adapter | Converts one interface to another so that it matches what the client is expecting |
Decorator | Dynamically adds responsibility to the interface by wrapping the original code |
Facade | Provides a simplified interface |
The facade pattern is typically used when:
- a simple interface is required to access a complex system;
- the abstractions and implementations of a subsystem are tightly coupled;
- need an entry point to each level of layered software; or
- a system is very complex or difficult to understand.
Facade: The facade class abstracts Packages 1, 2, and 3 from the rest of the application. Clients: The objects are using the Facade Pattern to access resources from the Packages.
This is an abstract example of how a client (“you”) interacts with a facade (the “computer”) to a complex system (internal computer parts, like CPU and HardDrive).
/* Complex parts */
class CPU {
freeze() { /* code here */ }
jump(position) { /* code here */ }
execute() { /* code here */ }
}
class Memory {
load(position, data) { /* code here */ }
}
class HardDrive {
read(lba, size) { /* code here */ }
}
/* Facade */
class ComputerFacade {
constructor() {
this.processor = new CPU();
this.ram = new Memory();
this.hd = new HardDrive();
}
start() {
this.processor.freeze();
this.ram.load(this.BOOT_ADDRESS, this.hd.read(this.BOOT_SECTOR, this.SECTOR_SIZE));
this.processor.jump(this.BOOT_ADDRESS);
this.processor.execute();
}
}
/* Client */
let computer = new ComputerFacade();
computer.start();
Source: Facade pattern. Wikipedia®