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Build System pt. 4 #507

Closed
7 of 16 tasks
veteran29 opened this issue Oct 8, 2018 · 3 comments
Closed
7 of 16 tasks

Build System pt. 4 #507

veteran29 opened this issue Oct 8, 2018 · 3 comments
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@veteran29
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veteran29 commented Oct 8, 2018

Short Summary

Related to #470

As a player I want to easily build bases in similar manner that I would do this with zeus. The build system should not allow to build objects inside of each other or outside of FOB area.

Sub-Tasks

  • Align objects to surface
  • Show objects target position bounding box (like zeus), changed to show icon at target area
  • Allow to place objects on surfaces like roofs
  • Add icons for dragging (like zeus)
  • Allow to build only in FOB area
  • Fix boats spawning at bottom of water containers
  • Object persistence

ToDo Later:

  • Info about current FOB
    • Resources info (stub for now)
    • FOB Name
  • Show if there is enough resources to build item
  • Do not allow to build if not enough resources
  • Consume resources when building
  • Object collision detection
  • Single item build confirm
  • Close camera when player unit dies
@veteran29 veteran29 self-assigned this Oct 8, 2018
@Wyqer Wyqer added this to the Sprint 7 milestone Oct 8, 2018
@Pi123263
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Pi123263 commented Oct 8, 2018

So about the ''The build system should not allow to build objects inside of each other'' part, I think that might cause some problems with buildable objects that have weird hitboxes and as an example placing stationary weapons inside bunkers

@veteran29
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Yeah sure that is valid concern, I dont know if you if have already played with this system but arma bounding boxes are a lot bigger than real models. I think it would be reasonable to provide this option as an safeguard toggle button when you don't want to blow up anything ;)

@AxeriusNetwork
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AxeriusNetwork commented Oct 8, 2018

I think that an option to enable/disable the "collision"/hitboxes, would be helpful.

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