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Sorry, this is, strictly speaking, not an issue for glTF, so it does not really belong here. (At least not beyond the fact that ... skinning is difficult). But in response to KhronosGroup/glTF-Tutorials#25 , I tried to create a "SimpleSkin" example, for the tutorial itself as well as for the sample models repo. The result is the following:
They appear to want the joints and the mesh instance to be in the same scene. Adding "children": [1] to nodes[0], OR changing scenes[0]["nodes"] to [0, 1] fixes it.
Thanks @scurest . Using this fix, the example is animated properly in 2 of 3 viewers that I tested it with. The PR for the SimpleSkin example is at KhronosGroup/glTF-Sample-Models#243 - further reviews would be appreciated.
Sorry, this is, strictly speaking, not an issue for glTF, so it does not really belong here. (At least not beyond the fact that ... skinning is difficult). But in response to KhronosGroup/glTF-Tutorials#25 , I tried to create a "SimpleSkin" example, for the tutorial itself as well as for the sample models repo. The result is the following:
According to the http://github.khronos.org/glTF-Validator/ the model is valid and passes with zero warnings and errors.
However...
(I managed to see the animation with one viewer, but this one is not really representative here)
If anybody has an idea what might be wrong there, I'd be glad about any hint. Otherwise, I'll try to investigate this further ASAP.
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