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gltf renderer in android #1551

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gokulsukumar03 opened this issue Jan 31, 2019 · 3 comments
Closed

gltf renderer in android #1551

gokulsukumar03 opened this issue Jan 31, 2019 · 3 comments

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@gokulsukumar03
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Can we have gltf renderer for Android?

@emackey
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emackey commented Jan 31, 2019

Yes. There are some mentions of Android under the Viewers and Debugging section of the README. Several game engines (Unity, Unreal, Godot, Ogre, others) can import glTF and many of them can build for Android. JavaScript engines like BabylonJS and ThreeJS can display a glTF inside a WebView component on Android. For users, there are some apps including one named "glTF Viewer" that can directly load and display glTF files.

Let us know if you come across any Android packages supporting glTF that we don't have listed in the main README, and we'll probably add a link at some point. Thanks!

@emackey emackey closed this as completed Jan 31, 2019
@donmccurdy
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Filament is another: https://github.com/google/filament/

@javagl
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javagl commented Feb 1, 2019

There have been some experiments for using JglTF in Android, e.g. javagl/JglTF#4 (comment) . But the actual viewer does not (yet) properly support glTF 2.0, so this is far from an "out-of-the-box" solution. Maybe, one day, I'll be able to invest more time here and bring it into a state that is really usable...

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