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"description": "A scalar multiplier controlling the amount of occlusion applied.",
"default": 1.0,
"minimum": 0.0,
"maximum": 1.0,
"gltf_detailedDescription": "A scalar multiplier controlling the amount of occlusion applied. A value of 0.0 means no occlusion. A value of 1.0 means full occlusion. This value affects the resulting color using the formula: `occludedColor = lerp(color, color * <sampled occlusion texture value>, <occlusion strength>)`. This value is ignored if the corresponding texture is not specified. This value is linear."