You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Dec 22, 2023. It is now read-only.
The specs say this about a gltf-file without a scene-field specified:
When scene is undefined, runtime is not required to render anything at load time.
Implementation Note: This allows applications to use glTF assets as libraries of individual entities such as materials or meshes.
Since TriangleWithoutIndices does not specify a scene, the default rendered view should be empty, right?
The text was updated successfully, but these errors were encountered:
I read that "not required to render" as being also not prevented from rendering. It would be permissible to show a blank screen, but it would be equally permissible to treat the file's first scene as the default scene automatically.
This is related to (or basically a duplicate of) #166 - OK, that was my responsibility. I'll re-insert this into my TODO list with higher priority (and leave this issue open until it's really done). Sorry about that.
Alright, thanks! I know it's total nitpicking but those simple models are all used to pick up very detailed flaws in the implementation, so people implementing glTF might think this is such a corner case being tested :).
The specs say this about a gltf-file without a scene-field specified:
Since TriangleWithoutIndices does not specify a scene, the default rendered view should be empty, right?
The text was updated successfully, but these errors were encountered: