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Here are some trivial test files generated by my implementation: gltfx_test_files.zip
In order to make this, I mostly looked at the old glXF specification, but made the following assumptions:
Since the format is called "glTF External Reference Format" instead of "glTF Experience Format", I assumed that "experience": true would be replaced by "reference": true.
Since the format is now called "glTFX", I assumed that the file extension would be .gltfx.
Since the existing examples do not include "scene" and "scenes", I did not do this either. See Consider removing support for multiple scenes in a single asset glTF#1542 - multi-scene file formats aren't really a thing, and people have asked for this to be removed from glTF. I don't think glTFX should have this feature if it's being removed from glTF.
I did not implement the "scene" property of asset. See Consider removing support for multiple scenes in a single asset glTF#1542 - multi-scene file formats aren't really a thing, and people have asked for this to be removed from glTF. I don't think glTFX should encourage something that people consider a bad idea.
The text was updated successfully, but these errors were encountered:
Hello! Even though glTFX is not yet finalized, I think it's great, so I wanted to implement it in Godot Engine.
This implementation is not to be considered a source of truth, and is subject to change whenever Khronos changes this repo.
Link: https://github.com/aaronfranke/godot-gltfx-reference-format (this is a plugin that you add to a project, requires Godot Engine 4.4 or later for full features, which does not exist yet, so for now I am running a build of Godot's master branch).
Here are some trivial test files generated by my implementation: gltfx_test_files.zip
In order to make this, I mostly looked at the old glXF specification, but made the following assumptions:
"experience": true
would be replaced by"reference": true
..gltfx
."scene"
and"scenes"
, I did not do this either. See Consider removing support for multiple scenes in a single asset glTF#1542 - multi-scene file formats aren't really a thing, and people have asked for this to be removed from glTF. I don't think glTFX should have this feature if it's being removed from glTF."scene"
property of asset. See Consider removing support for multiple scenes in a single asset glTF#1542 - multi-scene file formats aren't really a thing, and people have asked for this to be removed from glTF. I don't think glTFX should encourage something that people consider a bad idea.The text was updated successfully, but these errors were encountered: