You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Exporting my selected objects from Blender (some of the objects came from Cinema4D, rest was created in Blender), I get a file that is surprisingly large to what I expected it to be - in terms of texture file sizes (all textures are jpgs, total 5 Megabytes) and polygon count (82k for the whole scene), there are no animations, blend shapes etc. just static meshes. Upon opening the .gltf in VS Code, the file reveals a large chunk of data at the end (see attached file) which goes on and on and represents the binary embedded as of my understanding. I can't really make sense of the cause for the size, maybe somebody can help. Ultimately I need a .glb file <10 Megabytes. Currently I'm looking at about 22 Megabytes for a glb-export of my scene.
Kind regards and thanks for looking into it! issue.zip
The text was updated successfully, but these errors were encountered:
Hello!
Exporting my selected objects from Blender (some of the objects came from Cinema4D, rest was created in Blender), I get a file that is surprisingly large to what I expected it to be - in terms of texture file sizes (all textures are jpgs, total 5 Megabytes) and polygon count (82k for the whole scene), there are no animations, blend shapes etc. just static meshes. Upon opening the .gltf in VS Code, the file reveals a large chunk of data at the end (see attached file) which goes on and on and represents the binary embedded as of my understanding. I can't really make sense of the cause for the size, maybe somebody can help. Ultimately I need a .glb file <10 Megabytes. Currently I'm looking at about 22 Megabytes for a glb-export of my scene.
Kind regards and thanks for looking into it!
issue.zip
The text was updated successfully, but these errors were encountered: