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Please note that Unity 6 introduced a new Render Graph without any preparation time (it was simply introduced and is on by default for new projects in Unity 6). If you disable Render Graph, rough refraction still works.
Describe the bug 💬
RoughRefractionFeature.cs appears to be broken in build for Unity 6 URP.
Steps to reproduce 🔢
Files to reproduce the issue ♻
No response
Editor Version 🎲
6000.0
Render Pipeline and version
17.0.3
UnityGLTF Version
2.14.0
Operating System 👩💻
Windows
When does this problem happen?
Additional Info 📜
No response
Validations 🩹
The text was updated successfully, but these errors were encountered: