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I just updated to the latest version (2.12). Migration works fine, cudos!
Now I have the problem that "ShaderOverride" of the component "GLTFComponent" is no longer accessible (public).
Ist there a new method to override the shader? I cannot do that manually and doing it after everything is is loaded causes a huge payload for unity.
The text was updated successfully, but these errors were encountered:
hey, i had made it public with 58677d4 should be in the next update :)
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I just updated to the latest version (2.12). Migration works fine, cudos!
Now I have the problem that "ShaderOverride" of the component "GLTFComponent" is no longer accessible (public).
Ist there a new method to override the shader? I cannot do that manually and doing it after everything is is loaded causes a huge payload for unity.
The text was updated successfully, but these errors were encountered: