-
Notifications
You must be signed in to change notification settings - Fork 489
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mesh with tangents has validation errors and breaking compression #726
Comments
Should not be related. The sign error was a Meta Avatar specific issue. |
Ok, after some investigation, i would say it's a Unity Draco bug. The Tangent support is new in draco, maybe there are still some issues. Currently i can't test it with gltFast, because it's not using the new com.unity.cloud.draco package (only this is supporting tangents) |
I think got it for meshes with or without draco compression when exporting with UnityGLTF (validation errors for tangents in the resulting gltf) |
Edit: no, Draco works fine. But he need to change the code documentation for proper use of the tangents. :D I found a hint in the draco changelog how to handle it correctly, now it works fine! |
Sounds good - so export for draco compressed meshes is fixed? |
yeah, is fixed :) |
Model exported with UnityGLTF has thousands of tangent validation error
draco compression fails with access out of memory exception for these models
model.zip
The text was updated successfully, but these errors were encountered: