diff --git a/Source/ROLib/Modules/ROLDeployableEngine.cs b/Source/ROLib/Modules/ROLDeployableEngine.cs
deleted file mode 100644
index 608de2c..0000000
--- a/Source/ROLib/Modules/ROLDeployableEngine.cs
+++ /dev/null
@@ -1,108 +0,0 @@
-using System.Linq;
-
-namespace ROLib
-{
- ///
- /// This is the module that allows engines (like the RL10-B2) to deploy. This code is orignally written by
- /// ShadowMage as part of the SSTU Mod. It has been adapted to work with the ROEngines code.
- ///
- public class ROLDeployableEngine : PartModule
- {
- ///
- /// engine ID for the engine module that this deployable engine module is responsible for
- ///
- [KSPField] public string engineID = "Engine";
- [KSPField(isPersistant = true)] public string persistentState = ROLAnimState.STOPPED_START.ToString();
-
- [Persistent] public string configNodeData = string.Empty;
-
- private bool initialized = false;
- private ROLAnimationModule animationModule;
- private ModuleEnginesFX engineModule;
-
- [KSPAction("Activate Engine")]
- public void DeployEngineAction(KSPActionParam _) => DeployEngineEvent();
-
- [KSPAction("Shutdown Engine")]
- public void RetractEngineAction(KSPActionParam _) => RetractEngineEvent();
-
- [KSPEvent(name = "DeployEngineEvent", guiName = "Activate Engine", guiActive = true)]
- public void DeployEngineEvent() => animationModule.onDeployEvent();
-
- [KSPEvent(name = "RetractEngineEvent", guiName = "Shutdown Engine", guiActive = true)]
- public void RetractEngineEvent()
- {
- if (engineModule && engineModule.EngineIgnited)
- engineModule.Shutdown();
- animationModule.onRetractEvent();
- }
-
- public void Update() => animationModule?.Update();
-
- public void OnAnimationStateChange(ROLAnimState newState)
- {
- if (newState == ROLAnimState.STOPPED_END && HighLogic.LoadedSceneIsFlight && engineModule)
- engineModule.Activate();
- }
-
- public override void OnActive()
- {
- if (animationModule.animState == ROLAnimState.STOPPED_END)
- {
- engineModule?.Activate();
- }
- else
- {
- DeployEngineEvent();
- if (engineModule && engineModule.EngineIgnited)
- {
- engineModule.Shutdown();
- }
- }
- }
-
- public override void OnLoad(ConfigNode node)
- {
- if (string.IsNullOrEmpty(configNodeData)) configNodeData = node.ToString();
- }
-
- public override void OnStart(StartState state) => Initialize();
-
- public override void OnStartFinished(StartState state)
- {
- engineModule = part.GetComponents().Where(x => x.engineID == engineID).FirstOrDefault();
- if (engineModule == null)
- {
- engineModule = part.GetComponents().FirstOrDefault();
- ROLLog.error($"ROLDeployableEngine.OnStartFinished(): Could not locate engine by ID: {engineID} on part {part}. This will cause errors during gameplay. Trying default: {engineModule}");
- }
- SetupEngineModuleGui();
- }
-
- private void Initialize()
- {
- if (initialized) { return; }
- initialized = true;
- ConfigNode node = ROLUtils.parseConfigNode(configNodeData);
- AnimationData animData = new AnimationData(node.GetNode("ANIMATIONDATA"));
- animationModule = new ROLAnimationModule(part, this, nameof(persistentState), null, nameof(DeployEngineEvent), nameof(RetractEngineEvent));
- animationModule.getSymmetryModule = m => ((ROLDeployableEngine)m).animationModule;
- animationModule.setupAnimations(animData, part.transform.ROLFindRecursive("model"), 0);
- animationModule.onAnimStateChangeCallback = OnAnimationStateChange;
- }
-
- private void SetupEngineModuleGui()
- {
- if (engineModule is ModuleEnginesFX)
- {
- engineModule.Events[nameof(engineModule.Activate)].active = false;
- engineModule.Events[nameof(engineModule.Shutdown)].active = false;
- engineModule.Events[nameof(engineModule.Activate)].guiActive = false;
- engineModule.Events[nameof(engineModule.Shutdown)].guiActive = false;
- engineModule.Actions[nameof(engineModule.ActivateAction)].active = false;
- engineModule.Actions[nameof(engineModule.ShutdownAction)].active = false;
- engineModule.Actions[nameof(engineModule.OnAction)].active = false;
- }
- }
- }
-}
diff --git a/Source/ROLib/ROLib.csproj b/Source/ROLib/ROLib.csproj
index 804a261..902fa1d 100644
--- a/Source/ROLib/ROLib.csproj
+++ b/Source/ROLib/ROLib.csproj
@@ -93,7 +93,6 @@
-