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FATAL errors on websocket hiccups #612
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This issue should be fixed since ASF V3.0.2.0 onwards (which implementes alpha7 version of SK2 2.0). If you want to help, please ensure that you're using ASF V3.0.2.0 and your |
I've just got a bunch of those. I know today is maintenance day, but at the time I got those errors, Steam seemed to be operating fine, I made sure to keep an eye on https://steamstat.us/. Anyway, here's the My timezone is UTC-3, btw. And here's my
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I have one more log file to share, thanks to my shitty internet. This one was generated on Windows, so that's why isn't in english... Maybe I've got a new error as well? (At least I couldn't find this message in the previous log I sent):
Here's the complete Hope it helps. |
Bug hunting continues with 3.0.2.3.
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It has happened again. I'm sorry for the huge 2MB file, but it took me too long to notice those errors. Anyway, here it is: |
I get the exact same error logs posted here so it is the same, i only did not post tons of logs that's all. I also assure you that my Internet is flawless and decent, i have an 1Gbit fiber optics here and usually only have an hour overall per year or so where it isn't available, so it's certainly not an problem on my side. And like i said, if you believe or not, if ASF has this hiccups it seems to affect the Steam Client too. That's why i will test that now with ASF V2.3.2.0 by let it run for a week or two to see if it still happens or if it only happens with the V3.x.x.x versions. But if you aren't interested in the results and out of prejudice suppose i only waste your time and also only confuse then i will also not waste my time anymore too, it's not like i don't have more important things to do you know. |
Read what the issue is about.
WebSocket protocol is enabled only when you set Can you explain to me how are you getting websocket crashes if you're not using websocket protocol? Reporting issues without backing them up with mandatory log is automatically ignored, you're probably not realizing what you're talking about despite of "having a knowledge", by taking ASF log lines out of the context and incorrectly matching bug with technical issue. What you're doing right now is spamming without any constructive development feedback. Like I told you above, if you want to report an issue, then back it up with log, or don't waste your time and continue doing "more important things" if you can't follow this simple tip. |
It was set to 6 for V3.0.2.2 and now 4 for V3.0.2.4 and i got the same errors. And no, i can't explain why it crashes the sockets, i only know it does if there are short steam disconnects like those maintenance periods or unplanned ones. There also was an huge .net update that came yesterday, so i will also test if this one fix anything. EDIT: Ok, i will post huge Logs in future if this makes you happy, but they are in german currently, so i will set it to english only for you then. Or well simply ignore it and not any longer waste my time here. |
It crashes the sockets because you're using experimental unsupported configuration, which is hitting exactly the issue we're resolving here. If you're expecting stable experience then don't use pre-releases and pre-release settings. If on the other hand you want to help the development, then don't complain and provide constructive feedback, like @guihkx is doing all the time, helping me greatly to solve all remaining ASF issues. Pre-release is not "faster stable". Either you want to help the development, or you should not use it. And if you want to help, then you shouldn't make it harder for me. A simple "I've encountered the same issue on ASF V3.0.2.4" would be enough. |
Edited. Gist below. |
If you could post full exceptions instead of half-cut then that would be great 🙂. |
Yep, looks like same already reported issue. What OS? |
CentOS 7 x64 |
Thanks, added that info to already opened ticket. |
Is this a new one? Dunno if it's related at all, and I wasn't sure if I should open a new issue...
I just got that on Windows, a few minutes ago. I'm running the generic variant. Here's my
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There is not even a stacktrace, I'm not sure from where that one happened but if there is no extra info related to that then I can't guess anyway. Ignore. |
This issue should be completely fixed with next .NET Core release, which is 2.1. ASF will follow once it goes stable. Ref: https://github.com/dotnet/corefx/issues/24002 The issue remains open until it's fixed in ASF. |
"SteamProtocols": 1, but:
ASF Version 3.1.0.0, under Debian 8 |
Websockets are also being used in IPC GUI now, and your issue was already been resolved by .NET Core team. |
the same problem @HeartOfSun centos7 dotnet-sdk2.1.4 |
Which part of the above message you didn't understand @JadynWong? |
sorry.i understand. you mean is that I need to wait for the dotnet core team to update the runtime to fix this problem |
@w-victorique Stop spamming with stacktraces in entirely unrelated issues. You don't have even a single instance of websocket namespace. Ask in appropriate place for that (and GitHub is not appropriate place for technical issues). |
Fixed by #799 |
SteamRE/SteamKit#426
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