-
Notifications
You must be signed in to change notification settings - Fork 0
/
script-es.js
232 lines (208 loc) · 6.41 KB
/
script-es.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
// function getTitle(){
// var title = document.getElementById("title");
// return title;
// }
function english(){
location.assign("index.html")
};
function getStartButton(){
var button = document.getElementById("Start");
return button;
}
function updateButton(){
var startButton = getStartButton();
startButton.innerHTML = "Jugar de Nuevo";
}
const Average =arr => {
const reducer = (total, currentValue) => total + currentValue
const sum = arr.reduce(reducer);
return sum / arr.length;
}
var difficulty ="none"
function easy(){
difficulty = "easy";
var diff = document.getElementById("diff");
diff.innerHTML= "Dificultad: Fácil";
alert("Adivina un número entre 1 y 10");
console.log ("Difficulty is easy.");
}
function medium(){
difficulty = "medium";
var diff = document.getElementById("diff");
diff.innerHTML= "Dificultad: Medio";
alert("Adivina un número entre 1 y 100");
console.log ("Difficulty is medium.");
}
function hard() {
difficulty = "hard";
var diff = document.getElementById("diff");
diff.innerHTML= "Dificultad: Difícil";
alert("Adivina un número entre 1 y 1000");
console.log ("Difficulty is hard.");
}
function impossible(){
difficulty = "impossible";
var diff = document.getElementById("diff");
diff.innerHTML= "Dificultad: Imposible";
alert("Adivina un número entre 1 y 100.000");
console.log ("Difficulty is impossible.");
}
function assignAnswer() {
if (difficulty == "easy") {
answer = Math.floor((Math.random() * 10) + 1);
// Begin();
};
if (difficulty == "medium") {
answer = Math.floor((Math.random() * 100) + 1);
// Begin();
};
if (difficulty == "hard") {
answer = Math.floor((Math.random() * 1000) + 1);
// Begin();
};
if (difficulty == "impossible") {
answer = Math.floor((Math.random() * 100000) + 1);
// Begin();
};
};
// Maybe define Begin() first if I want the game to begin on selection of difficulty.
var average = [];
var record = [];
var input
var guess
var easyScorekeeper = [];
var mediumScorekeeper = [];
var hardScorekeeper = [];
var impossibleScorekeeper = [];
var scorekeeper = [
[easyScorekeeper],
[mediumScorekeeper],
[hardScorekeeper],
[impossibleScorekeeper],
];
function Begin() {
var guesses = [];
// var wrongGuesses = guesses.shift();
function getScore(){
var score = document.getElementById("score");
return score;
}
function updateScore(){
var yourScore = getScore();
yourScore.innerHTML = "Tu Puntaje: " + "<br/>" + tries;
}
function getScorekeeper(){
var scorekeeper = document.getElementById("scorekeeper");
return scorekeeper;
}
function updateScorekeeper(){
var yourScorekeeper = getScorekeeper();
yourScorekeeper.setAttribute("style", "text-align: center;");
yourScorekeeper.innerHTML = "<u>Tu registro</u>" + "<br/>" + record.join("<br/>");
}
function Average(){
var sum = record.reduce((previous, current) => current += previous);
var avg = sum / record.length;
return avg;
}
function getAverage(){
var average = document.getElementById
("average");
return average;
}
function updateAverage(){
var yourAverage = getAverage();
var avg = Math.round(Average(record) * 100) / 100
var avge = avg.toString();
yourAverage.setAttribute("style", "text-align: center;");
yourAverage.innerHTML = "Tu Promedio: " + "<br/>" + avge.replace(/\./g, ',');
}
function getGuessHistory(){
var guessHistory = document.getElementById("guess-history");
return guessHistory;
}
function updateGuessHistory(){
var guessHistory = getGuessHistory();
guessHistory.innerHTML = "<strong>" + "Número Correcto: " + guesses[0] + "</strong>" + "<br/>" + "Tus Soposiciones: " + "<br/>" + guesses.join(" | ");
}
assignAnswer();
function setGuess() {
// guess = Number(prompt("What's your first guess?"));
input = prompt("¿Cuál es tu primera suposición?");
guess = parseFloat(input.replace(/\./g, ''));
};
function resetGuess() {
// guess = Number(prompt("What's your next guess?"));
input = prompt("¿Cuál es tu proxima suposición?");
guess = parseFloat(input.replace(/\./g, ''));
};
setGuess();
while(guess ==" "){
setGuess();
};
var tries = 1;
while(guess !== answer && guess !== null) {
//Find a way to get the cancel button to work beyond the first guess.
if(guess!=answer && guess != " ") {
// points-=78789;
tries++;
guesses.unshift(input);
};
if(guess>answer) {
alert("Menos");
};
if(guess<answer && guess != " ") {
alert("Más");
};
resetGuess();
};
if(guess===answer) {
guesses.unshift(input);
alert("¡Eso! Bueno, eso no fue tan difícil, ¿verdad?");
// console.log("Score= " + (points));
console.log("Tries= " + (tries));
if (difficulty == "easy") {
easyScorekeeper.unshift(tries);
}
if (difficulty == "medium") {
mediumScorekeeper.unshift(tries);
}
if (difficulty == "hard") {
hardScorekeeper.unshift(tries);
}
if (difficulty == "impossible") {
impossibleScorekeeper.unshift(tries);
}
if (difficulty == "easy") {
record = easyScorekeeper;
};
if (difficulty == "medium") {
record = mediumScorekeeper;
};
if (difficulty == "hard") {
record = hardScorekeeper;
};
if (difficulty == "impossible") {
record = impossibleScorekeeper;
};
console.log(scorekeeper[0]);
console.log("Here are your guesses: " + guesses);
updateButton();
updateScore();
updateScorekeeper();
updateAverage();
updateGuessHistory();
}
}
function bootup() {
// debugger;
if (difficulty == "none") {
alert ("Por favor, seleccione tu dificultad");
}
if (difficulty != "none") {
Begin();
}
};
function reset() {
location.reload();
};