From 63a4a646c60dd9751e6c15a972521ef83ea3e235 Mon Sep 17 00:00:00 2001 From: JosiahJack Date: Thu, 21 Dec 2023 23:51:00 -0600 Subject: [PATCH] Ignore alert triggers on combat 0 --- Assets/Scripts/AIController.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Scripts/AIController.cs b/Assets/Scripts/AIController.cs index 3c37dae68..57d710f66 100644 --- a/Assets/Scripts/AIController.cs +++ b/Assets/Scripts/AIController.cs @@ -1643,6 +1643,8 @@ void enemyInFrontChecks(GameObject target) { } public void Alert(UseData ud) { + if (Const.a.difficultyCombat == 0) return; + enemy = Const.a.player1Capsule; if (enemy != null) enemyHM = Utils.GetMainHealthManager(enemy); }