This is the official release version of Enhanced SCCT Versus v3.4. For further information, refer to the README page for instructions on setting up the game.
Enhanced SCCT Versus v3.4 Patch Notes
Thanks to AllyPal for contributing to various fixes and improvements in this version of Enhanced SCCT Versus with the SCCT Versus Reloaded patch.
Gameplay
- Grenades fired from a weapon will no longer sometimes explode instantly on impact, often called insta grenades, instead of waiting for their usual detonation time.
- Adrenaline has been restored, allowing Spies to move faster for a short period when damaged.
- Spies with adrenaline will no longer have stutter movement as clients.
- Sticky Cam context menu that is used when a previous camera is active will no longer interrupt shooting a new camera when moving forward or backward.
- Sticky Cam interaction radius has been increased to make it easier to pick up cameras without needing to be at a specific angle.
- Frag Grenades fired by Mercenaries while moving forward will no longer visually appear to fall at the Mercenary's feet on the client's screen when the host's frame rate is significantly higher.
- Scope sway in Mercenary Sniper Mode will no longer increase on higher frame rates.
- Weapon kick in Mercenary Sniper Mode will no longer change depending on mouse sensitivity.
- Screen shake will more closely maintain its original intensity on higher frame rates.
- The Spy foot climb animation will no longer fail at certain heights on higher frame rates.
- The Coop boost animation has been locked at frame rates above 60 to ensure the Spy does not fail to reach the ledge.
- Animated textures and shaders will maintain their original speed and won't run faster on higher frame rates.
- Submachine Gun properties has been result to default.
Miscellaneous
- New console commands have been added. Open the console with the Tilde (~) or Backtick (`) key and type
help
to see the list of available commands. Press the Escape key to close the console. - LAN Sessions now have the functionality to connect over the internet via IP address or master server.
- Includes a LAN master server that will automatically find sessions hosted by others online.
- UPnP (Universal Plug and Play) will automatically port forward when hosting a game session if enabled in your router. UPnP can be configured by editing
host_upnp
inSCCT_Versus.config
- Port numbers can be configured by editing
client_port_query
,host_port_game
andhost_port_query
inSCCT_Versus.config.
- To connect directly to a specific IP address, configure their IP address and port (default: 8888) in the
serverList
entry ofSCCT_Versus.config
.
- Mouse input has been corrected to accurately read data at high polling rates, eliminating the need for 125 Hz polling rate.
- Mouse input no longer has negative acceleration.
- Mouse input has been improved for the Sticky Cam and Cam. Net. camera modes.
- Mouse sensitivity is no longer tied to frame rate; switching between different frame rates should now feel identical.
- Mouse sensitivity is now configured exclusively through the in-game console using
sens <value>
command or inSCCT_Versus.config
. - Mouse sensitivity for Sticky Camera and Cam. Net. modes can now be configured through the in-game console using
sens_camera <value>
command or inSCCT_Versus.config
. - Mouse sensitivity for the GUI menu cursor can now be configured through the in-game console using
sens_menu <value>
command or inSCCT_Versus.config
. - Spy Binoculars and Mercenary Sniper Mode can be configured to have matching horizontal and vertical sensitivity through the in-game console using the
scope_sync <true/false>
command or inSCCT_Versus.config
. By default, the game has a slower vertical sensitivity in these camera modes. - Frame rate can now be configured through the in-game console using
fps_spy <value>
andfps_merc <value>
commands or in SCCT_Versus.config. - Frame timing has been improved to be more consistent and reduced input lag.
- Screen resolutions are now read directly from the device driver, supporting any resolution that the hardware can handle.
- Monitor's refresh rate will now automatically detect and apply the highest available setting.
- Widescreen support has been added to prevent 16:9 aspect ratio from appearing stretched, configurable through the in-game console using
widescreen <true/false>
command or inSCCT_Versus.config
.- Mercenary field of view can be configured through the in-game console using
ws_fov <value>
command or inSCCT_Versus.config
. A value of112.0
will preserve the same vertical view as 4:3 aspect ratio.
- Mercenary field of view can be configured through the in-game console using
- Experimental native borderless mode, it is recommended to use this setting only with native resolution.
- Increased the level of detail (LOD) distance significantly, improving the quality of meshes at greater distances.
- A native fix comes included to fix dynamic lighting such as the Mercenary's flashlight.
- The dedicated server executable is not supported and will not be included.
Maps
- Enhanced Aquarius
- Bug fixed: A painting in Office was floating off the wall.
- Enhanced Cinema
- The disk objective has been moved to the second floor.
- Removed the advertising columns near the disk objective to prevent a fast rotation to the dropzone.
- Bug fixed: Missing ledge grabs for the second floor railings.
- Deftech Belew
- Bug fixed: Localization error for one of the Cam. Net. names.
- Enhanced Factory
- Restarted from default map foundation.
- The corner vent has been removed near the bottom Machine Room objective.
- Spies can now open Corridor B's door on both sides.
- The mechanical digger has been raised to 5 seconds to activate.
- Bug fixed: Interactable objects in the Machine Room and Mechanical Digger Room incorrectly display "Security failure" on the HUD when chaffed, despite having no chaff effect.
- Enhanced Krauser Lab
- The front entrance doors will always remain open to improve navigation.
- Missile Strike
- Bug fixed: Minor texture fixes.
- Enhanced Missile Strike
- Bug fixed: Minor texture fixes.
- Bug fixed: A pixel gap between the boxes in the East Bunker objective that allowed explosions to cause damage through the gap.
- Enhanced River Mall
- Restarted from default map foundation.
- The vent near the Office objective no longer has the path to Hi-Fi Showroom.
- Offices window has been lowered to allow Mercenaries to jump over it for faster rotation.
- Bug fixed: Hi-Fi Curtains interaction would no longer work if reactivated before the curtains were finished transitioning.
- Bug fixed: Small collision fix on the glass doors that would allow players to shoot through the edges of them.
- Enhanced Schermerhorn
- Bug Fixed: A map leak in the Station area.
- Skyscaper
- Bug fixed: Mercenaries could sometimes jump through the windows in Private Offices.
- Enhanced Station
- Parking lot jacks door will automatically open if the objective is bombed.
- Enhanced Steel Squat
- Bug fixed: The explosive near Crane Control would still play sounds after it was destroyed if Mines or Frag Grenades exploded nearby.
- Terminus
- Added a Cam. Net. in the Cafeteria.
- Added a Medical Kit in the Courtyard.
- Bug fixed: Replaced the glass texture on exterior vehicles to remove alpha transparency, so flashlights now illuminate them.
- Bug fixed: Disabled collision on the Cafeteria electrical wires.
For a full list of patch notes, refer to the Patch Notes page.