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Add physics picking backend using bevy_picking (#554) #1277

Add physics picking backend using bevy_picking (#554)

Add physics picking backend using bevy_picking (#554) #1277

Workflow file for this run

name: CI
on:
push:
branches:
- main
pull_request:
env:
CARGO_TERM_COLOR: always
jobs:
check:
name: Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
- name: Run cargo check
run: cargo check
test:
name: Test Suite
strategy:
matrix:
# TODO: Add ubuntu-latest back. It had CI storage issues, so it's left out for now.
os: [windows-latest, macos-latest]
runs-on: ${{ matrix.os }}
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
- name: Run cargo test
run: cargo test --no-default-features --features enhanced-determinism,collider-from-mesh,serialize,debug-plugin,avian2d/2d,avian3d/3d,avian2d/f64,avian3d/f64,default-collider,parry-f64,bevy_scene,bevy_picking
lints:
name: Lints
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
- name: Run cargo fmt
run: cargo fmt --all -- --check
- name: Run cargo clippy
run: cargo clippy -- -D warnings