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Storyteller-Enhanced.csproj
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Storyteller-Enhanced.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A9BF9371-9345-46D5-BED0-E6A43AD7A169}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Storyteller_Enhanced</RootNamespace>
<AssemblyName>Storyteller-Enhanced</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>v1.2\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Source\HarmonyPatches\HarmonySetup.cs" />
<Compile Include="Source\HarmonyPatches\Harmony_Need_Joy.cs" />
<Compile Include="Source\HarmonyPatches\Harmony_Need_Rest.cs" />
<Compile Include="Source\HarmonyPatches\Harmony_Pawn.cs" />
<Compile Include="Source\HarmonyPatches\Harmony_StatWorker.cs" />
<Compile Include="Source\HarmonyPatches\Harmony_Thing.cs" />
<Compile Include="Source\HarmonyPatches\Harmony_Thought.cs" />
<Compile Include="Source\ModExtension\ModExt_Difficulty.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="About\About.xml" />
<Content Include="About\Manifest.xml" />
<Content Include="About\Preview.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\CalistaComplex.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\CalistaComplexTiny.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\MattMoody.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\MattMoodyTiny.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\NoraNothing.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\NoraNothingTiny.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\RayaRelaxed.png" />
<Content Include="Common\Textures\UI\HeroArt\Storytellers\RayaRelaxedTiny.png" />
<Content Include="Common\Patches\Storyteller_Incidents_Map.xml" />
<Content Include="Common\Defs\Misc\DifficultyDefs\Difficulties.xml" />
<Content Include="Common\Defs\Storyteller\Storytellers.xml" />
<Content Include="LoadFolders.xml" />
<Content Include="v1.1\Assemblies\Storyteller-Enhanced.dll" />
<Content Include="v1.1\Assemblies\Storyteller-Enhanced.pdb" />
</ItemGroup>
<ItemGroup>
<None Include="Install.bat" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>call $(ProjectDir)Install.bat $(ConfigurationName) "$(ProjectDir)" "$(ProjectName)" "About Common v1.2" "LoadFolders.xml"</PostBuildEvent>
</PropertyGroup>
</Project>