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fluxx_sparkcore.ino
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fluxx_sparkcore.ino
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// This is a demonstration on how to use an input device to trigger changes on your neo pixels.
// You should wire a momentary push button to connect from ground to a digital IO pin. When you
// press the button it will change to a new pixel animation. Note that you need to press the
// button once to start the first animation!
#include "neopixel/neopixel.h"
#include "Wtv020sd16p/Wtv020sd16p.h"
int resetPin = 3; // The pin number of the reset pin.
int clockPin = 1; // The pin number of the clock pin.
int dataPin = 2; // The pin number of the data pin.
int busyPin = 0; // The pin number of the busy pin.
#define MAGNET_SWITCH 5 // Digital IO pin connected to the button. This will be
#define BUTTON 6 // driven with a pull-up resistor so the switch should
// pull the pin to ground momentarily. On a high -> low
// transition the button press logic will execute.
#define PIXEL_PIN 4 // Digital IO pin connected to the NeoPixels.
#define ledPin 7
#define PIXEL_COUNT 16
// Parameter 1 = number of pixels in strip, neopixel stick has 8
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_RGB Pixels are wired for RGB bitstream
// NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick
// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
#define PIXEL_TYPE WS2812B
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE);
bool oldState = HIGH;
bool oldmswitch = HIGH;
int showType = 1;
//int leds = 16;
int power = 0;
int bpress = 0;
int hits = 0;
Wtv020sd16p wtv020sd16p(resetPin, clockPin, dataPin, busyPin);
void setup() {
Spark.function("powrrup", powrrup);
wtv020sd16p.reset();
pinMode(BUTTON, INPUT_PULLUP);
pinMode(MAGNET_SWITCH, INPUT_PULLUP);
//pinMode(PIXEL_PIN, OUTPUT);
wtv020sd16p.reset();
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
int powrrup(String poww){
int powww = poww.toInt();
if (powww < 0 || powww > 15) return -1;
for (int i = 0; i < powww; i++){
//power++ ;
strip.show();
powerUp(strip.Color(0, 0, 255), 50);
}
}
void loop() {
// Get current button state.
bool newState = digitalRead(BUTTON);
bool mswitch = digitalRead(MAGNET_SWITCH);
if (mswitch == LOW && oldState == HIGH) {
delay(20);
// Check if button is still low after debounce.
mswitch = digitalRead(MAGNET_SWITCH);
if (mswitch == LOW) {
digitalWrite(ledPin, HIGH);
strip.show();
powerUp(strip.Color(255, 0, 0), 50);
}
//
}
// Check if state changed from high to low (button press).
if (newState == LOW && oldState == HIGH) {
delay(20);
// Check if button is still low after debounce.
newState = digitalRead(BUTTON);
if (newState == LOW) {
digitalWrite(ledPin, HIGH);
showType++;
bpress++;
if (bpress % 3 == 0) {
hits++;
}
if (showType > 3) {
showType = 1;
}
strip.show();
startShow(showType);
}
//
}
// Set the last button state to the old state.
oldState = newState;
oldmswitch = mswitch;
}
void startShow(int i) {
strip.setBrightness(100);
switch (i) {
case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
wtv020sd16p.playVoice(1);
break;
case 1: colorWipe(strip.Color(255, 0, 0), 50); //red
wtv020sd16p.playVoice(1);
break;
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
wtv020sd16p.playVoice(2);
break;
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
wtv020sd16p.playVoice(3);
break;
case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
break;
case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
break;
case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
break;
case 7: rainbow(20);
break;
case 8: rainbowCycle(20);
break;
case 9: theaterChaseRainbow(50);
break;
}
for (int blinkloop = 0; blinkloop < 3; blinkloop++){
digitalWrite(ledPin, HIGH);
delay(500); // wait for a second
digitalWrite(ledPin, LOW); // turn the LED off by making the voltage LOW
delay(500);
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for (uint16_t i = 0; i < (power - hits); i++) {
strip.setPixelColor(i, c);
delay(wait);
strip.show();
}
for (uint16_t i = (power - hits); i < 16; i++) {
strip.setPixelColor(i, 0);
delay(wait);
strip.show();
}
}
void powerUp(uint32_t c, uint8_t wait) {
power++;
for (uint16_t i = 0; i < (power); i++) {
strip.setPixelColor(i, c);
delay(wait);
strip.show();
}
for (uint16_t i = power; i < 16; i++) {
strip.setPixelColor(i, 0);
delay(wait);
strip.show();
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for (j = 0; j < 256; j++) {
for (i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i + j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel
for (i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j = 0; j < 10; j++) { //do 10 cycles of chasing
for (int q = 0; q < 3; q++) {
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j = 0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q = 0; q < 3; q++) {
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if (WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else if (WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}