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i have world that has big building and already cached, then i destroy the building and revisit that chunk ton of time, but bobby still using old cached chunk with big building to render and not overwrite it with new chunk, is it possible to make options to render cached chunk first then overwrite it after you leave that revisited chunk if that chunk is cached certain period (e.g 1 day ago), currently there is options to delete old chunk after certain day not visiting
The text was updated successfully, but these errors were encountered:
i have world that has big building and already cached, then i destroy the building and revisit that chunk ton of time, but bobby still using old cached chunk with big building to render and not overwrite it with new chunk, is it possible to make options to render cached chunk first then overwrite it after you leave that revisited chunk if that chunk is cached certain period (e.g 1 day ago), currently there is options to delete old chunk after certain day not visiting
The text was updated successfully, but these errors were encountered: