From 17c6764784e2696bd260bbcc7b9cfcef0fc00649 Mon Sep 17 00:00:00 2001 From: Johannes Deml Date: Thu, 14 May 2020 17:05:45 +0200 Subject: [PATCH] =?UTF-8?q?Update=20readme,=20initial=20release=201.0=20?= =?UTF-8?q?=F0=9F=94=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 56f5ba1..38df160 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,14 @@ * Precompiled server executables for windows for easy testing * MemoryStream for small GC overhead * Easy to use queue for fetching the last received messages +* Works with local and remote server + + + +## Tested Platforms + +* Android ✅ +* Windows ✅ @@ -18,21 +26,22 @@ * Unity 2019.3.13f1 (Should work in older versions as well) * Precompiled servers an in [ServerWindows](./ServerWindows), run the bat you want to test -* Open Unity SampleScene and hit play. - * Once the client is connected the send button can be pressed to send messages to the server +* Open Scenes/NetworkExampleClient.unity and hit play. ## TODO * Split messages correctly for TCP -* Put TCP and UDP client wrappers in own thread -* Nonblocking connect to server + + ## Libraries * [NetCoreServer](https://github.com/chronoxor/NetCoreServer) by [Chronoxor](https://github.com/chronoxor/) + + ## License * MIT - see [LICENSE](./LICENSE)