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* Added undertale world files * Tried to fix generation * Fixed generation of Undertale * added Undertale Client * Finished making everything * fixed an item being in the wrong location * Fixed having same item ids as another game * Fixed some duplicate item ids and removed a connection that might cause problems * Added partially automatic patching of Undertale * fixed not building the client * Made changes to Undertale AP * Added an option to remove Temy Armor from the Undertale pool * updated the undertale patch * Added the setups folder to gitignore * updated the undertale patch * Made the plot be location based items * Fixed items that have a negative id * Made changes and additions to Undertale * Added features to Undertale * Added Soul Hunt to Undertale * Fixed the Undertale rules * Fixed another bug * Forgot to fix this Undertale * Added missing client variables * Made UndertaleClient not have copies of CommonClient * fixed hotland logic rules for Undertale * Added deathlink * Fixed some stuff with deathlink * Updated the Undertale patch * Fixed deathlink and local items * Fixed deathlink again in undertale * Fixed a permission error bug with opening files * Made online mode and deathlink a toggle command * Added Progressive Plot to undertale * Updated the patch for Undertale * Added LV rando to Undertale * hopefully made Undertale online mode more stable * Fixed LOVE rando not actually getting told to Undertale * Added a secret feature to Undertale * Added locations for Undertale plot * Added All Routes setting to Undertale * Fixed Undertale rules * Added Area rando to Undertale AP * Fixed a crash in Undertale with starting a new save from nothing * Added stats rando * Almost fixed Undertale generation * Fixed Undertale Stat Rando * Fixed one thing with undertale stat rando * Added progressive weapons and armor to Undertale * Made progressive plot change based on area * Undertale: Updated the patch * Fixed some things with the Undertale Client * Fixed a bunch of stuff with Undertale * attempt at fix * True Fix Undertale * Wow, fixed Undertale * Fixed stuff with Undertale, and made some items marked as useful * Updated the patch for Undertale * Fixed some stuff with Undertale ap * Finally made Undertale have an auto patch feature * Added docs to Undertale * Fixed something with the auto patching of undertale * Actually got the docs right for Undertale * Fixed the Docs for Undertale * Changed gold amount * Fixed data_version for Undertale * Fixed some stuff with Undertale * Fixed some Undertale stuff * Fixed the Undertale init.py file * Fixed some generation errors with Undertale * Fixed the Undertale Client freezing * Made the auto patcher create the Custom Sprites folder * Updated Undertale * Fixed Undertale bugs * Made some changes to UndertaleClient * Fixed some stuff * Fixed some Undertale bugs * Fixed Undertale AP bugs * Final changes * Changed docs some, and fixed a bug with photoshop flowey * Some more fixes * Made a change to a line in UT docs * Forgot to fix the data version * Fixed some Undertale bugs * Made requested changes * Fixed it * Fixed broken stuff * Fixed pacifist route * Fixed player hitbox * Fixed some stuff with clearing files * Fully made Undertale work as an apworld file * Actually fixed undertale client * Forgot to update the patch * fixed some stuff * Actually updated the patch * Made suggested changes * Quality of life change * Updated the Undertale Client launcher component to use the new method * Made requested changes, and removed unused install argument * Missed two lines with the removal of the unused install argument * KH2: AntipointReset (ArchipelagoMW#1815) * Core: skip ModuleUpdate in subprocess * ALttP: fix dungeon fill failures properly (ArchipelagoMW#1812) * Blasphemous: Fixed logic errors in WotHP * CI: add a workflow to show flake8/mypy violations in modified files of a PR (ArchipelagoMW#1513) * CI: add a workflow to show flake8 violations in modified files of a PR * modify a file to trigger the lint check * CI: add a workflow to show mypy violations in modified files of a PR * modify a file to trigger the type check * Split flake8 and mypy into two parallel jobs; run a variant of the workflow on push event; modify a file to trigger the push workflow * fail the task if there are syntax errors; remove old lint workflow * LADX: Add --no-magpie argument for disabling magpie bridge (ArchipelagoMW#1788) * Subnautica: move mod exports to own module * Main: add __all__ and change wrong imports (ArchipelagoMW#1824) * Main: add __all__ and change wrong imports * Adjusters: fix __version__ import * Logging: make sure level is applied for websockets * Core: update modules * LttP: deterministic shop_shuffle * LttP: extract Dungeon and Boss from core (ArchipelagoMW#1787) * Docs: Update world api excluded/priority locations description (ArchipelagoMW#1807) * Update world api doc Changed the description of excluded and priority locations to match how they appear in other places such as the options api doc * Update world api.md * CI: treat all files as modified on new branches (ArchipelagoMW#1826) * The Messenger: override start_inventory description (ArchipelagoMW#1695) * The Messenger: override start_inventory description * use StartInventoryPool directly * WebHost: index columns used by landing page. * WebHost: add game to template export * Core: log race mode enabled * DLCQuest: Fix Documentation Broken Link * [Blasphemous] Various logic fixes (ArchipelagoMW#1830) This makes a few changes to logic to better match the 1.3 rando's logic. This fixes instances where the wrong items were expected, fixes a typo of "Lorqiana", moves the expert logic on "PotSS: Second area ledge" to only apply if on expert, and adds a new route to "DC: Mea Culpa altar" via Linen of Golden Thread + Three Gnarled Tongues * [SM] Minor update to link in Options.py (ArchipelagoMW#1831) * Core: clean up BaseClasses a bit (ArchipelagoMW#1731) * WebHost: use Py3.11 compatible ponyorm * LttP: fix patching crash if old always_apply adjuster settings were applied * Stardew valley: Fix package and imports for apworld linux (ArchipelagoMW#1842) - Fix csv load to use explicitly imported self package instead of keyword __package__ - Fix init.py having a relative import to outside of the apworld * Wargroove: Fixed commander.json file never being closed by the mod (ArchipelagoMW#1841) The Wargroove mod didn't close the commander.json's file handle. The Wargroove mod will now close that file handle. The change for the mod can be viewed here: FlySniper/WargrooveArchipelagoMod@fc9aeb3 The change can be verified as present in this repository by viewing the binary data in the modAssets.dat file and searching for "commander.json" * SMZ3 decoding fix (ArchipelagoMW#1847) * Zillion: cache key includes gun requirement (ArchipelagoMW#1846) The key for the logic cache was missing some important information, so it was yielding a cache hit when it should have been a miss. --------- Co-authored-by: jonloveslegos <[email protected]> Co-authored-by: Mewlif <[email protected]> Co-authored-by: Fabian Dill <[email protected]> Co-authored-by: JaredWeakStrike <[email protected]> Co-authored-by: Fabian Dill <[email protected]> Co-authored-by: espeon65536 <[email protected]> Co-authored-by: Exempt-Medic <[email protected]> Co-authored-by: el-u <[email protected]> Co-authored-by: Cybrou <[email protected]> Co-authored-by: black-sliver <[email protected]> Co-authored-by: alwaysintreble <[email protected]> Co-authored-by: axe-y <[email protected]> Co-authored-by: ScootyPuffJr1 <[email protected]> Co-authored-by: agilbert1412 <[email protected]> Co-authored-by: FlySniper <[email protected]> Co-authored-by: lordlou <[email protected]> Co-authored-by: Doug Hoskisson <[email protected]>
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