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Add a menu/window module #58

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Jigoku opened this issue Nov 9, 2015 · 3 comments
Open

Add a menu/window module #58

Jigoku opened this issue Nov 9, 2015 · 3 comments
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@Jigoku
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Jigoku commented Nov 9, 2015

Would allow an easily uniform look for all menus, reusing the same properties.
Would also make titlescreen easier to modify.

@Jigoku
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Jigoku commented Oct 11, 2016

Should be incorporated into the editor aswell at some point. Instead of right-clicking to remove an entity, have a small drop down menu appear with options to configure the entity.

Allowing copy/paste/delete as the basic functions.
Other entities (where required) will include movespeed, texture, force, etc.

@Jigoku Jigoku removed this from the 0.2 milestone Feb 28, 2018
@Jigoku
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Jigoku commented Feb 28, 2018

Removing from 0.2 for now.

@Jigoku Jigoku added this to the 0.3 milestone Feb 28, 2018
@Jigoku Jigoku changed the title Add a menu module Add a menu/window module Aug 12, 2018
@Jigoku
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Jigoku commented Jul 5, 2019

This will need to be done soon, as the entity menu in the editor is getting cramped up / hard to navigate. Editor needs an overlay menu that can collide with the mouse to select the active entity type for placement.

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