diff --git a/annotated.html b/annotated.html index 3469b31..c3f5600 100644 --- a/annotated.html +++ b/annotated.html @@ -71,7 +71,7 @@
OpenGL implementation of ShapeRenderer. + More...
+#include <glShapeRenderer.h>
Public Member Functions | |
glShapeRenderer (size_t sizeHint=8) | |
Construct a new glShapeRenderer. More... | |
~glShapeRenderer () | |
void | draw (std::shared_ptr< Shader > shader, std::multimap< RenderPriority, ShapeId > ids) |
Draw with overriding render priority and shader. More... | |
void | draw (std::multimap< RenderPriority, ShapeId > ids) |
Draw with overriding render priority. More... | |
void | draw (std::shared_ptr< Shader > shader, std::vector< ShapeId > ids) |
void | draw (std::vector< ShapeId > ids) |
Public Member Functions inherited from jGL::ShapeRenderer | |
ShapeRenderer (size_t sizeHint=8) | |
Construct a new ShapeRenderer. More... | |
std::shared_ptr< Shape > | getShape (ShapeId id) |
const glm::vec4 & | getColour (ShapeId id) |
virtual void | draw () |
virtual void | draw (std::shared_ptr< Shader > shader) |
Draw with overriding shader. More... | |
virtual void | draw () |
Draw with default shader and priority. More... | |
virtual void | add (std::shared_ptr< Shape > s, ShapeId id, RenderPriority priority=0) |
virtual void | remove (ShapeId id) |
virtual void | updatePriority (ShapeId id, RenderPriority newPriority) |
+Static Public Attributes | |
static const char * | shapeVertexShader |
A vertex shader for any default shapes. More... | |
static const char * | rectangleFragmentShader |
A fragment shader to draw rectangles. More... | |
static const char * | ellipseFragmentShader |
A fragment shader to draw ellipses. More... | |
Additional Inherited Members | |
Protected Attributes inherited from jGL::ShapeRenderer | |
glm::mat4 | projection = glm::mat4(0.0f) |
OpenGL implementation of ShapeRenderer.
+Construct a new glShapeRenderer.
+sizeHint | hint at the number of shapes. |
void jGL::GL::glShapeRenderer::draw | -( | -std::shared_ptr< Shader > | -shader, | -|
- | - | std::vector< ShapeId > | -ids | +const char * jGL::GL::glShapeRenderer::ellipseFragmentShader |
A fragment shader to draw ellipses.
+
+
|
-virtual | +static
Implements jGL::ShapeRenderer.
+Initial value:A fragment shader to draw rectangles.
+void jGL::GL::glShapeRenderer::draw | -( | -std::vector< ShapeId > | -ids | ) | -+ | const char * jGL::GL::glShapeRenderer::shapeVertexShader |
Implements jGL::ShapeRenderer.
+Initial value:A vertex shader for any default shapes.
This is the complete list of members for jGL::Shape, including all inherited members.
colour | jGL::Shape | |
Shape() | jGL::Shape | inline |
Shape(Transform tra, glm::vec4 c) | jGL::Shape | inline |
transform | jGL::Shape | |
getScreenBoundingBox(const OrthoCam &camera) | jGL::Shape | inline |
getWorldBoundingBox() const | jGL::Shape | inline |
Shape(const Transform &tra, glm::vec4 c) | jGL::Shape | inline |
transform | jGL::Shape |
A drawable shape. + More...
+#include <shape.h>
Public Member Functions | |
Shape () | |
Shape (Transform tra, glm::vec4 c) | |
Shape (const Transform &tra, glm::vec4 c) | |
WorldBoundingBox | getWorldBoundingBox () const |
Get the WorldBoundingBox of the Shape. More... | |
ScreenBoundingBox | getScreenBoundingBox (const OrthoCam &camera) |
Get the ScreenBoundingBox of the Shape. More... | |
Public Attributes | |
Transform | transform |
const Transform & | transform |
glm::vec4 | colour |
A drawable shape.
+jGL::Shape::Shape | +ScreenBoundingBox jGL::Shape::getScreenBoundingBox | ( | -Transform | -tra, | -||
+ | const OrthoCam & | +camera | ) | - | glm::vec4 | -c |
Get the ScreenBoundingBox of the Shape.
+camera | for projection to the screen. |
Renders shapes with optional rendering priority.
+Construct a new ShapeRenderer.
+sizeHint | Hint at the number of shapes |
Draw with default shader and priority.
+
-
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- -pure virtual | -
Implemented in jGL::Vulkan::vkShapeRenderer, and jGL::GL::glShapeRenderer.
- -
-
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- -pure virtual | -
Draw with overriding render priority and shader.
+shader | A Shader to draw all the Sprites with. |
ids | Render priorities for the Sprites. |
Implemented in jGL::Vulkan::vkShapeRenderer, and jGL::GL::glShapeRenderer.
+Implemented in jGL::Vulkan::vkShapeRenderer, and jGL::GL::glShapeRenderer.
shader | An OpenGL Shader to draw all the Sprites with. |
shader | An Shader to draw all the Sprites with. |
vkShapeRenderer (size_t sizeHint) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
void | draw (std::shared_ptr< Shader > shader, std::multimap< RenderPriority, ShapeId > ids) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draw with overriding render priority and shader. More... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
void | draw (std::multimap< RenderPriority, ShapeId > ids) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draw with overriding render priority. More... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
void | draw (std::shared_ptr< Shader > shader, std::vector< ShapeId > ids) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
void | draw (std::vector< ShapeId > ids) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Public Member Functions inherited from jGL::ShapeRenderer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ShapeRenderer (size_t sizeHint=8) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Construct a new ShapeRenderer. More... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
std::shared_ptr< Shape > | getShape (ShapeId id) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
const glm::vec4 & | getColour (ShapeId id) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
virtual void | draw () | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
virtual void | draw (std::shared_ptr< Shader > shader) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draw with overriding shader. More... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
virtual void | draw () | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draw with default shader and priority. More... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
virtual void | add (std::shared_ptr< Shape > s, ShapeId id, RenderPriority priority=0) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
virtual void | remove (ShapeId id) |
-
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- -inlinevirtual | -
Implements jGL::ShapeRenderer.
- -
-
|
- -inlinevirtual | -
Draw with overriding render priority and shader.
+shader | A Shader to draw all the Sprites with. |
ids | Render priorities for the Sprites. |
Implements jGL::ShapeRenderer.
+Implements jGL::ShapeRenderer.
Classes | |
class | jGL::GL::glShapeRenderer |
OpenGL implementation of ShapeRenderer. More... | |
diff --git a/glShapeRenderer_8h__incl.map b/glShapeRenderer_8h__incl.map
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diff --git a/glShapeRenderer_8h__incl.png b/glShapeRenderer_8h__incl.png
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-Definition: glShapeRenderer.h:11 glShapeRenderer(size_t sizeHint=8) Definition: glShapeRenderer.h:15 void draw(std::multimap< RenderPriority, ShapeId > ids) Definition: glShapeRenderer.h:31 Definition: shapeRenderer.h:26 static const char * rectangleFragmentShader A fragment shader to draw rectangles. Definition: glShapeRenderer.h:65 static const char * shapeVertexShader A vertex shader for any default shapes. Definition: glShapeRenderer.h:59 static const char * ellipseFragmentShader A fragment shader to draw ellipses. Definition: glShapeRenderer.h:71 glShapeRenderer(size_t sizeHint=8) Construct a new glShapeRenderer. Definition: glShapeRenderer.h:24 void draw(std::multimap< RenderPriority, ShapeId > ids) Draw with overriding render priority. Definition: glShapeRenderer.h:53 Definition: gl.h:41
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-void draw(std::multimap< RenderPriority, SpriteId > ids) Draw with overriding render priority. Definition: glSpriteRenderer.h:35 void draw(std::multimap< RenderPriority, SpriteId > ids) Draw with overriding render priority. Definition: glSpriteRenderer.h:36 glSpriteRenderer(size_t sizeHint) Definition: glSpriteRenderer.h:18 Renders sprites in batches, with optional render priority. Definition: spriteRenderer.h:30 std::multimap< RenderPriority, SpriteId > ids Definition: spriteRenderer.h:139 ▼CjGL::Shader | CjGL::GL::glShader | CjGL::Vulkan::vkShader | CjGL::Shape | ▼CjGL::ShapeRenderer | CjGL::GL::glShapeRenderer | CjGL::Shape | A drawable shape | ▼CjGL::ShapeRenderer | Renders shapes with optional rendering priority | CjGL::GL::glShapeRenderer | OpenGL implementation of ShapeRenderer | CjGL::Vulkan::vkShapeRenderer | CjGL::Sprite | ▼CjGL::SpriteRenderer | Renders sprites in batches, with optional render priority | | |||||||||
struct | Shader | ||||||||||||||||||||||||
class | Shape | ||||||||||||||||||||||||
A drawable shape. More... | |||||||||||||||||||||||||
class | ShapeRenderer | ||||||||||||||||||||||||
Renders shapes with optional rendering priority. More... | |||||||||||||||||||||||||
class | Sprite | ||||||||||||||||||||||||
typedef std::string | ShapeId | ||||||||||||||||||||||||
typedef std::string | SpriteId | ||||||||||||||||||||||||
User name for a Sprite. More... | |||||||||||||||||||||||||
User name for a Shape. More... | |||||||||||||||||||||||||
@@ -269,6 +271,7 @@ User name for a Shape. User name for a Sprite. diff --git a/namespacejGL_1_1GL.html b/namespacejGL_1_1GL.html index 43a0645..a7af0e9 100644 --- a/namespacejGL_1_1GL.html +++ b/namespacejGL_1_1GL.html @@ -80,6 +80,7 @@class | glParticles | | class | glShapeRenderer | | OpenGL implementation of ShapeRenderer. More... | | class | glSpriteRenderer | | Opengl implementation of SpriteRenderer. More... | ▼NGL | CglDrawFramebuffer | CglParticles | CglShapeRenderer | CglShapeRenderer | OpenGL implementation of ShapeRenderer | CglSpriteRenderer | Opengl implementation of SpriteRenderer | COpenGLInstance | CglShader | CNormalisedTextureRegion | Rectangular region of a texture, normalised by the textures dimensions | CBoundingBox | A bounding box template | CShader | CShape | CShapeRenderer | CShape | A drawable shape | CShapeRenderer | Renders shapes with optional rendering priority | CSprite | CSpriteRenderer | Renders sprites in batches, with optional render priority | CTexture | BoundingBox< uint16_t > ScreenBoundingBox A screen space bounding box. Definition: primitive.h:173 BoundingBox< float > WorldBoundingBox A world space bounding box. Definition: primitive.h:167 BoundingBox< uint16_t > ScreenBoundingBox A screen space bounding box. Definition: primitive.h:178 BoundingBox< float > WorldBoundingBox A world space bounding box. Definition: primitive.h:172 std::ostream & operator<<(std::ostream &out, const jGL::ScreenBoundingBox &sbb) Prints each vertex on a new line. Definition: primitive.cpp:3 std::array< glm::tvec2< T >, 4 > vertices Vertices of bounding box. Definition: primitive.h:136 BoundingBox(const std::array< glm::tvec2< T >, 4 > &v) Definition: primitive.h:128 Rectangular region of a texture, normalised by the textures dimensions. Definition: primitive.h:101 NormalisedTextureRegion(float x, float y, float w, float h) Definition: primitive.h:103 NormalisedTextureRegion() Definition: primitive.h:107 std::array< glm::tvec2< T >, 4 > vertices Vertices of bounding box. Definition: primitive.h:141 BoundingBox(const std::array< glm::tvec2< T >, 4 > &v) Definition: primitive.h:133 Rectangular region of a texture, normalised by the textures dimensions. Definition: primitive.h:106 NormalisedTextureRegion(float x, float y, float w, float h) Definition: primitive.h:108 NormalisedTextureRegion() Definition: primitive.h:112 Definition: primitive.h:18 virtual ~Primitive()=default TextureRegion(uint16_t x, uint16_t y, uint16_t w, uint16_t h) Definition: primitive.h:74 TextureRegion(uint16_t x, uint16_t y, uint16_t w, uint16_t h) Definition: primitive.h:79 Particle with a texture, with a position, orientation, and scale, colour, and texture region. Definition: primitive.h:27 TexturedParticle()=default Transform(double x, double y, double t, double s) Definition: primitive.h:46 Transform(double x, double y, double t, double sx, double sy) Definition: primitive.h:50 diff --git a/search/all_10.js b/search/all_10.js index d9e02b6..639e078 100644 --- a/search/all_10.js +++ b/search/all_10.js @@ -1,5 +1,5 @@ var searchData= [ - ['queuefamilyindices_331',['QueueFamilyIndices',['../structjGL_1_1Vulkan_1_1QueueFamilyIndices.html',1,'jGL::Vulkan']]], - ['queuejob_332',['queueJob',['../classjThread_1_1ThreadPool.html#a4b5a0f5ea4e109b393022a61bc10e74a',1,'jThread::ThreadPool']]] + ['queuefamilyindices_333',['QueueFamilyIndices',['../structjGL_1_1Vulkan_1_1QueueFamilyIndices.html',1,'jGL::Vulkan']]], + ['queuejob_334',['queueJob',['../classjThread_1_1ThreadPool.html#a4b5a0f5ea4e109b393022a61bc10e74a',1,'jThread::ThreadPool']]] ]; diff --git a/search/all_11.js b/search/all_11.js index cd37d28..1f6bac3 100644 --- a/search/all_11.js +++ 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TextureRegion getTextureRegion() const Get the TextureRegion in pixel units. Definition: sprite.h:64 std::array< glm::tvec2< T >, 4 > vertices Vertices of bounding box. Definition: primitive.h:136 Rectangular region of a texture, normalised by the textures dimensions. Definition: primitive.h:101 std::array< glm::tvec2< T >, 4 > vertices Vertices of bounding box. Definition: primitive.h:141 Rectangular region of a texture, normalised by the textures dimensions. Definition: primitive.h:106 This is the complete list of members for jGL::Transform, including all inherited members.
Detailed DescriptionPosition, rotation, and scale. Constructor & Destructor Documentation-◆ Transform() [1/2]+◆ Transform() [1/3]
@@ -167,10 +171,64 @@
++◆ Transform() [2/3]+ +
+
-
+
+
◆ Transform() [2/2]+◆ Transform() [3/3]
@@ -195,14 +253,28 @@ Member Data Documentation- -◆ scale+ +◆ scaleX+ +
+
+
+
+
+
+
+◆ scaleY
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diff --git a/vkShapeRenderer_8h__incl.md5 b/vkShapeRenderer_8h__incl.md5
index 477c8a2..b971cd9 100644
--- a/vkShapeRenderer_8h__incl.md5
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diff --git a/vkShapeRenderer_8h_source.html b/vkShapeRenderer_8h_source.html
index 97db639..409dbea 100644
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17 void draw(std::shared_ptr<Shader> shader, std::multimap<RenderPriority, ShapeId> ids){TODO("jGL::Vulkan::vkShape::draw");}
-
- 20 void draw(std::shared_ptr<Shader> shader, std::vector<ShapeId> ids) {TODO("jGL::Vulkan::vkShape::draw");}
-
+
+
+
-
-
-
-
-Definition: shapeRenderer.h:26 Definition: vkShapeRenderer.h:10 void draw(std::multimap< RenderPriority, ShapeId > ids) Definition: vkShapeRenderer.h:18 void draw(std::shared_ptr< Shader > shader, std::multimap< RenderPriority, ShapeId > ids) Definition: vkShapeRenderer.h:17 void draw(std::shared_ptr< Shader > shader, std::vector< ShapeId > ids) Definition: vkShapeRenderer.h:20 void draw(std::multimap< RenderPriority, ShapeId > ids) Draw with overriding render priority. Definition: vkShapeRenderer.h:18 void draw(std::shared_ptr< Shader > shader, std::multimap< RenderPriority, ShapeId > ids) Draw with overriding render priority and shader. Definition: vkShapeRenderer.h:17 vkShapeRenderer(size_t sizeHint) Definition: vkShapeRenderer.h:13 void draw(std::vector< ShapeId > ids) Definition: vkShapeRenderer.h:21 Definition: buffer.h:10 |