Uses the old fashioned way of doing GPGPU with OpenGL (no compute shaders) to compute the Kuramoto model over ever changeing random parameters.
Read a bit about it here
Check it out in action here
Uses the old fashioned way of doing GPGPU with OpenGL (no compute shaders) to compute the Kuramoto model over ever changeing random parameters.
Read a bit about it here
Check it out in action here