The task was to make an fantasy style level in OpenGL and C++. I exported the meshes with animations from Unity to the format accepted by NCLGL library framework.
The terrain was made in Unity and I exported its heightmap, splatmap and using its heightmap to make the terrain mesh. The splatmap was used for blending different textures with the help of shader.
The main sourse code is inside the "Blank Project" folder (sorry for misleading name). The rest of the folder are tutorials provided by University.
- Make sure in visual studio you are in Debug or Release mode
- Set the Coursework project as the startup project
- Make a clean build and run