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QGVAPlayer.podspec
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QGVAPlayer.podspec
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#
# Be sure to run `pod spec lint QGRouter.podspec' to ensure this is a
# valid spec and to remove all comments including this before submitting the spec.
#
# To learn more about Podspec attributes see https://docs.cocoapods.org/specification.html
# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#
Pod::Spec.new do |spec|
# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# These will help people to find your library, and whilst it
# can feel like a chore to fill in it's definitely to your advantage. The
# summary should be tweet-length, and the description more in depth.
#
spec.name = "QGVAPlayer"
spec.version = "1.0.2"
spec.summary = "video animation player."
spec.platform = :ios, "8.0"
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
spec.description = "video animation player - 高效的特效动画播放组件."
spec.homepage = "https://github.com/Tencent/vap"
# spec.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"
# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Licensing your code is important. See https://choosealicense.com for more info.
# CocoaPods will detect a license file if there is a named LICENSE*
# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
#
#spec.license = {
#:type => 'Copyright',
#:text => <<-LICENSE
#© 1998-2019 Tencent. All rights reserved.
#LICENSE
#}
#spec.license = { :type => "MIT", :file => "FILE_LICENSE" }
spec.license = 'MIT'
# 集成源码
puts "Pod Install #{spec.name} Source"
# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the authors of the library, with email addresses. Email addresses
# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
# accepts just a name if you'd rather not provide an email address.
#
# Specify a social_media_url where others can refer to, for example a twitter
# profile URL.
#
spec.author = { "mlzhangyu" => "[email protected]" }
# Or just: spec.author = "mlzhangyu"
# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If this Pod runs only on iOS or OS X, then specify the platform and
# the deployment target. You can optionally include the target after the platform.
#
# spec.platform = :ios
# spec.platform = :ios, "5.0"
# When using multiple platforms
# spec.ios.deployment_target = "5.0"
# spec.osx.deployment_target = "10.7"
# spec.watchos.deployment_target = "2.0"
# spec.tvos.deployment_target = "9.0"
# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the location from where the source should be retrieved.
# Supports git, hg, bzr, svn and HTTP.
#
spec.source = { :git => "https://github.com/Tencent/vap.git", :tag => "#{spec.version}"}
# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# CocoaPods is smart about how it includes source code. For source files
# giving a folder will include any swift, h, m, mm, c & cpp files.
# For header files it will include any header in the folder.
# Not including the public_header_files will make all headers public.
#
spec.source_files = 'iOS/QGVAPlayer/QGVAPlayer/**/*.{h,m}'
# spec.subspec 'Shaders' do |ss|
# ss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Shaders/**/*.{h,m}'
# end
# spec.subspec 'Classes' do |ss|
# ss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Classes/*.{h,m}'
# ss.subspec 'Models' do |sss|
# sss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Classes/Models/**/*.{h,m}'
# end
# ss.subspec 'Views' do |sss|
# sss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Classes/Views/**/*.{h,m}'
# end
# ss.subspec 'Controllers' do |sss|
# sss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Classes/Controllers/**/*.{h,m}'
# end
# ss.subspec 'MP4Parser' do |sss|
# sss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Classes/MP4Parser/**/*.{h,m}'
# end
# ss.subspec 'Utils' do |sss|
# sss.source_files = 'iOS/QGVAPlayer/QGVAPlayer/Classes/Utils/**/*.{h,m}'
# end
# end
# spec.exclude_files = "Classes/Exclude"
#spec.public_header_files = "iOS/QGVAPlayer/QGVAPlayer/**/*.h"
# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# A list of resources included with the Pod. These are copied into the
# target bundle with a build phase script. Anything else will be cleaned.
# You can preserve files from being cleaned, please don't preserve
# non-essential files like tests, examples and documentation.
#
# spec.resource = "icon.png"
# spec.resources = "Resources/*.png"
# spec.preserve_paths = "FilesToSave", "MoreFilesToSave"
# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Link your library with frameworks, or libraries. Libraries do not include
# the lib prefix of their name.
#
# spec.framework = "SomeFramework"
# spec.frameworks = "SomeFramework", "AnotherFramework"
# spec.library = "iconv"
# spec.libraries = "iconv", "xml2"
# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If your library depends on compiler flags you can set them in the xcconfig hash
# where they will only apply to your library. If you depend on other Podspecs
# you can include multiple dependencies to ensure it works.
#spec.user_target_xcconfig = { 'OTHER_LDFLAGS' => "-force_load ${BUILT_PRODUCTS_DIR}/#{spec.name}/lib#{spec.name}.a" }
spec.requires_arc = true
# spec.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
# spec.dependency "JSONKit", "~> 1.4"
end