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Allow REs to be spawned beneath players who are killed while jumping. #4

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J-Shep opened this issue Jan 10, 2014 · 0 comments
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@J-Shep
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J-Shep commented Jan 10, 2014

I got these distance using incremental ray traces:
DieAnotherDay.maxSeperationBetweenGroundAndJumpingPlayer = 45.00
DieAnotherDay.maxSeperationDistanceBetweenGroundAndGroundedPlayer = 8.04

See:
DieAnotherDay.decideWhereREWillBeLocated()
DieAnotherDay.isPlayerTouchingGround()

@J-Shep J-Shep closed this as completed Jan 12, 2014
@J-Shep J-Shep reopened this Jan 13, 2014
@J-Shep J-Shep modified the milestones: Alpha 1.11, Alpha 1.12 Apr 23, 2014
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