What's Changed
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New information is now shown about the current threads, including:
- TLS Sections (if the thread has none it won't show)
- Wake Count
- Suspend Count
- Suspend result value
- Whether an alarm's thread has been 'cancelled' or not
- Mutexes and Fast Mutexes BUT most of the time they will likely not show (there are no known cases where they have, probably because WUPS will be open when we look at the thread status)
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Threads that are not given names will now be shown as "Unnamed Thread"
- This was just a category stub with no name, so it was showing as a random empty box. This behavior has only been seen in The Legend of Zelda: Breath of the Wild so far.
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Small optimizations
- Cleaned up some of the code that was running while the scheduler was locked and interrupts were disabled
- The text used for category items has been shrieked to only be as much as necessary to prevent allocating unused memory
- In Super Mario 3D World, there appears to be some glitching when navigating the Thred List menu for some reason. This was an attempt to fix this, but it was not the case of the text overflowing the buffer (otherwise we would've seen a lot of garbage text on the screen). Slightly annoying since I do not know the cause for this, but, yeah.
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New images and banner for the plugin! Thank you @RISC-VLIW!
New Contributors
- @RISC-VLIW made their first contribution in #1
Full Changelog: 1.1...1.2