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set AVAILABLE_STORAGE_BUFFER_BINDINGS to the actual number of buffers…
… available (bevyengine#6787) # Objective - Since bevyengine#5900 3d examples fail in wasm ``` ERROR crates/bevy_render/src/render_resource/pipeline_cache.rs:660 failed to process shader: Unknown shader def: 'AVAILABLE_STORAGE_BUFFER_BINDINGS' ``` ## Solution - Fix it by always adding the shaderdef `AVAILABLE_STORAGE_BUFFER_BINDINGS` with the actual value, instead of 3 when 3 or more were available
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