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ShooterCharacter.h
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ShooterCharacter.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ShooterCharacter.generated.h"
class AGun;
UCLASS()
class SIMPLESHOOTER_API AShooterCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AShooterCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
private:
void MoveForward(float AxisValue);
void MoveRight(float AxisValue);
void LookUpRate(float AxisValue);
void LookRightRate(float AxisValue);
void Shoot();
UPROPERTY(EditAnyWhere)
float RotationRate = 20;
UPROPERTY(EditDefaultsOnly)
TSubclassOf<AGun> GunClass;
UPROPERTY()
AGun* Gun;
};