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CREDITS-OpenArena.txt
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CREDITS-OpenArena.txt
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FromHell - Leads, gfx, models, anim, sound
and textures
sago007 - Coding, maps (oasago1 and 2)
Multiplex - Models (Armor, Grism), textures
enki - Skins, models, maps
JK Makowka - Models, skins
Democritus - Textures
jzero - Models, textures, 2D
fuzztooth - The Announcer, hosting
mewse - Engine compiling, tools, textures
and testing
div0 - Engine compiling, fixing
MilesTeg - 2D art and textures
evillair - Textures (nicked from Nexuiz)
Shadowdragon - Models
Morphed - Skins
toddd - Sound
RAZ3R - Map fixing (oa_ctf2)
Agrajag - Sound (Gauntlet)
Psymong - Music (fla22k_04_intro, fla22k_04_loop, sonic3, sonic6)
DarkThief - Skins
slyus - Skins (Neko)
Czestmyr - Maps (czestdm1, czest1tourney, czest2ctf, czest3ctf)
cosmo - Maps, Sound, Textures
SavageX - Maps
Kaz - Skins
pulchr - Maps, textures
next_ghost - Code cleanup
Aardappel - Maps (Converted with permission)
haste - Unlagged code
kit89 - Models, maps
pixie - Voices (Major, Angelyss, Arachna, Sorceress)
aeri_s - Voices (Kyonshi)
RottKing - Voices (Merman, Beret, Sarge, Skelebot, Sergei)
Vondur - Map (kaos)
Tyrann - Map (Aggressor)
Ed - Map (Conversion of e1m7)
jute gyte - Music (OA##.ogg)
tw3k - Textures
BaronOfHell - Map (Suspended), texture, shaders
Stjartmunnen - Maps (Shine, Projectile Vomit), textures
Amphetamine - Map (Strange House), textures, shaders
baconfish - Model (Penguin player)
Makkon - Model (missionpack chaingun)
sp1r1t - Map (oa_spirit3ctfduel1)
kick52 - Textures, bug reporting
Kaelis - Models (Missionpack overload core)
NASA and STScI - Skybox images (Planetary Nebula NGC 3132, Reflection Nebula NGC 1999,
Spiral Galaxy NGC 4622)
stroggi - Map (Suction), shaders, textures
SAHChandler - Music (sonic1, sonic2, sonic5, fla22k_02)
Edward Yong - Sounds (Plotiyu Usnuv - Slavonic, Galician Chant)
Lazureus - Skins (widowe, jenna, tanisha, liz)
anyone - Icons, textures, maps
TRaK - Maps (Schism, q3dm6ish_v2)
dmn_clown - Bots, fuzzy logic, shaders, maps, textures, bugfixes
PsiScythe - Maps (ps37ctf)
Neon_Knight - Maps (am_ series)
personman - New CTF ditties
jack_thompson - Legacy client, flat textures, crosshairs pack
Udi - Brand new 2D artwork
Gig - Testing
PigCell - Maps (pxlfan)
Thor001 - Maps (oa_thor)
meisterlampe - Maps (mlca1, mlctf1)
boczeq - Maps (Blitzkrieg)
tcppjp - Engine features (Cascaded bloom, lens reflections)
LordHavoc - Engine fixing for OS X
jackoverfull - Mac support
Hitchhiker - GLSL support
Thanks to Nexuiz team, QuakeSRC.org,
modDB, mancubus.net, Quake3World, Doomworld,
Polycount, Gna!, id software, Galbraith
Games, Linux Game Tome, Inside3D.com,
deathz0r, Wudan, ibrown, Tr3b, MilesTeg,
John Romero, American McGee, pdsound.org
jitspoe, Blender, modplug, freepats, Willis,
Wesley Willis, Kurt Russell, Kurt Vonnegut,
Sindwiller (for the huge tri-licensed photograph pack)
and The Church of the Subgenius
a BIG HUGE THANKS goes to John Carmack and
id software for Quake III Arena and its source
code. Without them, OpenArena obviously would
not exist :o)