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Thanks for letting us know. I have not been aware of this issue actually, since I always use anaconda virtual environments, where this issue does not occur. I have also confirmed the behavior that you describe when using It seems that the cause of the problem is the fact that SPlisHSPlasH/Utilities/FileSystem.h Lines 215 to 229 in b7f8321 |
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Hi 👋,
I am running pySPlisHSPlasH on Windows inside a venv. The installation seems to have worked. I do have the
data
andresources
folders inside my venv. However, when I run the examples orsplash
, the output directory is set to my global Python installation and SPlisHSPlasH tries to load shaders or models from there as well and fails as the folders are missing.I can of course set the output directory manually. But the only workaround I have found for the "missing" shaders and models, is to copy
data
andresources
into my global python installation.Did I make a mistake during the installation? I pointed to the Python executable inside the venv when compiling and built a wheel then ran the installation of pySPlisHSPlasH from inside my venv. Do I have to specify the executable again at this point?
This problem seems similar to #254 and the discussion under #151.
Best regards!
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