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Today as a builder it's easy to copy and paste every component and block with //copy -b -e which will include the likes of armor stand and item frames etc. But there is no command that removes all of them at once.
If you want to remove a house in your selection with armor stands, mobs , paintings, biome and blocks you'll have to,
//set 0
with a selection
//setbiome plains
with a selection
//remove all
with a radius
//butcher --abfgnprtw
with a radius
or
with a selection and //gmask #region
//set 0
//setbiome plains
//remove all 100
//butcher -abfgnprtw 100
So my proposition is to make one command that just removes everything in your selection and directly resets it, biome included. to exclude some perhaps have masks to exclude biomes or other meta's. This way selections can be reset fast.
Even building on remove and butcher isn't very region respective since everything with a radius has to be measured and fine tuned while a selection is straight forward.
As a builder I like to be as efficient as possible, to the point where I shortcut //pos1, //pos2,//set,//move,//rotate etc to just /1,/2,/s,/m,/r etc. It's just more convenient and when you build all day these little things help.
As someone who also runs a creative server I get this question atleast once a week; "How do you remove all itemframes?" or "How do you remove all armor stands". For convenience and being straight forward to this audience this would help aswell.
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Today as a builder it's easy to copy and paste every component and block with //copy -b -e which will include the likes of armor stand and item frames etc. But there is no command that removes all of them at once.
If you want to remove a house in your selection with armor stands, mobs , paintings, biome and blocks you'll have to,
//set 0
with a selection
//setbiome plains
with a selection
//remove all
with a radius
//butcher --abfgnprtw
with a radius
or
with a selection and //gmask #region
//set 0
//setbiome plains
//remove all 100
//butcher -abfgnprtw 100
So my proposition is to make one command that just removes everything in your selection and directly resets it, biome included. to exclude some perhaps have masks to exclude biomes or other meta's. This way selections can be reset fast.
Even building on remove and butcher isn't very region respective since everything with a radius has to be measured and fine tuned while a selection is straight forward.
As a builder I like to be as efficient as possible, to the point where I shortcut //pos1, //pos2,//set,//move,//rotate etc to just /1,/2,/s,/m,/r etc. It's just more convenient and when you build all day these little things help.
As someone who also runs a creative server I get this question atleast once a week; "How do you remove all itemframes?" or "How do you remove all armor stands". For convenience and being straight forward to this audience this would help aswell.
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