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I'm trying to stream D435 video and depth data over network. On the receiving side I'd like to see it in real time in Unity. Has anyone worked on sending the data efficiently over network?
I'm new to realsense. There are many pieces that are confusing for me.
To send data, I'm assuming everything should be the same as when we want to store data on disk. except that after encoding we send that data packet over network instead of saving it.
To receive, it should be like reading from disk except we are reading from the network port.
Are my assumptions correct?
I cannot find where this encoding, decoding is happening. Can someone please guide me?
Best,
Iman
Camera Model: D435
Firmware version: 05.10.03.00
OS: Win 10
Platform: PC
Language: Unity
The text was updated successfully, but these errors were encountered:
Hi,
I'm trying to stream D435 video and depth data over network. On the receiving side I'd like to see it in real time in Unity. Has anyone worked on sending the data efficiently over network?
I'm new to realsense. There are many pieces that are confusing for me.
To send data, I'm assuming everything should be the same as when we want to store data on disk. except that after encoding we send that data packet over network instead of saving it.
To receive, it should be like reading from disk except we are reading from the network port.
Are my assumptions correct?
I cannot find where this encoding, decoding is happening. Can someone please guide me?
Best,
Iman
Camera Model: D435
Firmware version: 05.10.03.00
OS: Win 10
Platform: PC
Language: Unity
The text was updated successfully, but these errors were encountered: