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STYLE: Let SpatialObject directly access its m_ObjectToWorldTransform
Replaced `SpatialObject::GetObjectToWorldTransform()` calls within the implementation of SpatialObject with direct access to its own `m_ObjectToWorldTransform` data member. Follow-up to pull request #4435 commit 1e0475c "PERF: Let SpatialObject directly access m_ObjectToWorldTransformInverse" (However, in this case, no significant performance improvement is expected, so it's just a matter of style.)
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