#KAIST-CG580 This project was created as part of the Computer Graphics Master course (CG580) at KAIST. It is an implementation of a CPU version of Clustered Forward Shading, embedded in a small rendering engine.
- Windows 8.1 64 bit
- NVIDIA GTX860M
- Driver Ver.: 353.06
- Visual Studio 2013 Ultimate
- Windows (Provided current solution and external libraries are to be used)
- OpenGL >= 4.3 ready
- Simply download source, 3rd party dependencies are provided
- Start Visual Studio 2013 via sln file
- Select either debug or release (Prefered x64 version)
- Build
- An unshaded cube should show up, GUI is not shown and mouse is captured.
- Press F3 to toggle GUI and F4 to toggle Mouse Capturing
- F2 - Toggle clustering
- F3 - Toggle GUI
- F4 - Toggle Mouse Capture
- Numpad+ - Increase Movementspeed constant
- Numpad- - Decrease Movementspeed constant
- Numpad* - Multiply Movementspeed
- Numpad/ - Divide Movementspeed
If there are any problems with compiling or running the project, email me at: [email protected]