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ivrpgStats.config
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ivrpgStats.config
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{
//All Weapon Damage Bonuses in weaponScaling.config
"strength" : [
{
"text" : "Greatly Increases Shield Health.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "shieldHealth",
"amountType" : "effectiveMultiplier",
"amount" : 0.02
}
]
},
{
"text" : "Significantly Increases Two-Handed Melee Damage.",
"type" : "weapon"
},
{
"text" : "Slightly Increases One-Handed Melee Weapon Damage.^red; Doesn't stack with Dex.!^reset;",
"type" : "weapon"
},
{
"text" : "Minimally Increases Armor.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "protection",
"amountType" : "amount",
"amount" : 0.2
}
]
},
{
"text" : "^green;Starting From 20 Strength:^reset;\nClassic Mode penalty lowered to -50% for Two-Handed Melee Weapons,\nand lowered to -25% for Mono-Wielded One-Handed Melee Weapons.",
"type" : "classic",
"apply" : [
]
}
],
"agility" : [
{
"text" : "Significantly Decreases Fall Damage.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "fallDamageMultiplier",
"amountType" : "amount",
"amount" : 0.01,
"negative" : true
}
]
},
{
"text" : "Greatly Increases Swim Speed.",
"type" : "stat",
"apply" : [
{
"type" : "movement",
"stat" : "liquidMovementModifier",
"amount" : 0.015
}
]
},
{
"text" : "Increases Movement Speed.",
"type" : "stat",
"apply" : [
{
"type" : "movement",
"stat" : "speedModifier",
"amount" : 0.01
}
]
},
{
"text" : "Slightly Increases Jump Height.",
"type" : "stat",
"apply" : [
{
"type" : "movement",
"stat" : "airJumpModifier",
"amount" : 0.0075
}
]
},
{
"text" : "^green;Starting From 20 Agility:^reset;\nClassic Mode penalty for Movement Speed and Jump Height halved.\nSpecialization penalty for Movement Speed and Jump Height halved.",
"type" : "classic",
"apply" : [
]
}
],
"vitality" : [
{
"text" : "Greatly Increases Max Health.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "maxHealth",
"amountType" : "baseMultiplier",
"amount" : 0.02
}
]
},
{
"text" : "Decreases Hunger Rate.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "foodDelta",
"amountType" : "amount",
"amount" : 0.0005
}
]
},
{
"text" : "(GiC) Increases Bleed Resist.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "bleedResistance",
"amountType" : "amount",
"amount" : 0.02
}
]
},
{
"text" : "^green;Starting From 20 Vitality:^reset;\nClassic Mode penalty for Max Health and Food Delta halved.\nSpecialization penalty for Max Health and Food Delta halved.",
"type" : "classic",
"apply" : [
]
}
],
"vigor" : [
{
"text" : "Greatly Increases Max Energy.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "maxEnergy",
"amountType" : "baseMultiplier",
"amount" : 0.02
}
]
},
{
"text" : "Increases Energy Recharge Rate.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "energyRegenPercentageRate",
"amountType" : "amount",
"amount" : 0.01
}
]
},
{
"text" : "Decreases Energy Recharge Delay.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "energyRegenBlockTime",
"amountType" : "amount",
"negative" : true,
"amount" : 0.01
}
]
},
{
"text" : "^green;Starting From 20 Vigor:^reset;\nClassic Mode penalties for Energy halved.\nSpecialization penalties for Energy halved.",
"type" : "classic",
"apply" : [
]
}
],
"intelligence" : [
{
"text" : "Greatly Increases Staff Damage.",
"type" : "stat",
"apply" : [
]
},
{
"text" : "Minimally Increases Energy Recharge Rate.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "energyRegenPercentageRate",
"amountType" : "amount",
"amount" : 0.005
}
]
},
{
"text" : "Increases Experience Orb Gain (Cross Party).",
"type" : "stat",
"apply" : [
]
},
{
"text" : "Slightly Increases Wand Damage.",
"type" : "weapon"
},
{
"text" : "^green;Starting From 20 Intelligence:^reset;\nClassic Mode penalty lowered to -50% for Staffs and Grimoires,\nand lowered to -25% for Mono-Wielded Wands and Magic Orbs.",
"type" : "classic",
"apply" : [
]
}
],
"endurance" : [
{
"text" : "Significantly Increases Armor.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "protection",
"amountType" : "amount",
"amount" : 0.33
}
]
},
{
"text" : "Increases Knockback Resistance.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "grit",
"amountType" : "amount",
"amount" : 0.01
}
]
},
{
"text" : "Moderately Increases All Resistances.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "physicalResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "fireResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "electricResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "iceResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "poisonResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "demonicResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "holyResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "novaResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "shadowResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "cosmicResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "radioactiveResistance",
"amountType" : "amount",
"amount" : 0.005
}
]
},
{
"text" : "(GiC) Increases melee and arms resistances.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "ews_meleeResistance",
"amountType" : "amount",
"amount" : 0.01
},
{
"type" : "status",
"stat" : "ews_smallarmsResistance",
"amountType" : "amount",
"amount" : 0.01
},
{
"type" : "status",
"stat" : "ews_heavyarmsResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "ews_explosiveResistance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "ews_antitankResistance",
"amountType" : "amount",
"amount" : 0.005
}
]
},
{
"text" : "^green;Starting From 20 Endurance:^reset;\nClassic Mode penalty for Armor and all Resistances halved.\nSpecialization penalty for Armor and all Resistances halved.",
"type" : "classic",
"apply" : [
]
}
],
"dexterity" : [
{
"text" : "Increases Ranged Weapon Damage, Bleed Chance and Bleed Length.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "ivrpgBleedChance",
"amountType" : "amount",
"amount" : 0.005
},
{
"type" : "status",
"stat" : "ivrpgBleedLength",
"amountType" : "amount",
"amount" : 0.05
}
]
},
{
"text" : "Slightly Increases One-Handed Weapon Damage.^red; Doesn't stack with Strength!^reset;",
"type" : "weapon"
},
{
"text" : "Slightly Decreases Fall Damage.",
"type" : "stat",
"apply" : [
{
"type" : "status",
"stat" : "fallDamageMultiplier",
"amountType" : "effectiveMultiplier",
"amount" : 0.005,
"negative" : true
}
]
},
{
"text" : "^green;Starting From 20 Dexterity:^reset;\nClassic Mode penalty lowered to -50% for Two-Handed Ranged Weapons,\nlowered to -50% for Dual-Wielded Ranged and Melee Weapons,\nand lowered to -25% for Mono-Wielded One-Handed Melee and Ranged Weapons.",
"type" : "classic",
"apply" : [
]
}
],
"default" : [
{
"text" : "Click a stat's icon to see what occurs\nwhen that stat is raised."
}
]
}