Skip to content
This repository has been archived by the owner on Jan 24, 2019. It is now read-only.

Hallowed/Illuminant Slimer spawning Pre-Hardmode #49

Open
saraisvanu opened this issue Mar 10, 2018 · 4 comments
Open

Hallowed/Illuminant Slimer spawning Pre-Hardmode #49

saraisvanu opened this issue Mar 10, 2018 · 4 comments

Comments

@saraisvanu
Copy link

tModLoader version

version: 0.10.1.3

Tremor version

version: 1.3.2.7

Description

Hallow/Illuminant Slimer spawns pre-hardmode

Expected behavior

Hallow/Illuminant Slimer does not spawn pre-hardmode

Steps to Reproduce

  1. Play the game long enough for one to spawn

Reproduction frequency

100%

Mods

Many, but only one is directly notable; all others are without issue.

Spirit Mod - Note: They have the -exact- same issue with the slime that is their equivalent of this mod's. Perhaps attempt to contact them about this?

@UncleDanny
Copy link

Considering he's set to spawn in the Hallow alone, I'll assume he spawns in the Purity/another biome for you?

@saraisvanu
Copy link
Author

He spawns in -any- biome, modded or not. Crimson, Corruption, Reach (spirit mod), etc.
Not amusing when you start off the game and shortly get instagibbed.
It's not -unmanageable-, but it is horribly annoying.
Strangely, the spawn area will act as if one is in the hallow; as it's music and backround play, but there are -zero- Hallow blocks or walls to be found.

@UncleDanny
Copy link

I checked the code, and at first sight there doesn't seem to be anything wrong with it. The music and background changing is a weird issue, though, could you list your mods just to be sure?

@saraisvanu
Copy link
Author

saraisvanu commented Mar 10, 2018

Opted against doing so for relevancy's sake; but here. Most are for their respective biome additions.

Tremor - obviously.
Spirit - Mentioned due the same bug being present in both.
Calamity - Zero issue.
Split - Zero issue.
Elripah - Zero issue.
Thorium - No issue.
Elements Awoken - No issue.
Which Mod Is This From? - No issue.
Furniture, Food and Fun - No issue.
Grealm - No issue.
Base Mod - No issue.
Antiaris - No issue; though Boars are annoying.
Weaponout - no issue.
More Chest Loot - No issue.
Wildlife Mod - No issue.
Sacred Tools - No issue.
Virtuous Weapon Pack - No issue.
The Enigma Mod - No issue.
Logicality - No issue.
Beyond the Forgotten Ages - No issue.
Peculiarity - No issue.
Mysterious Altars - No issue.
Gore Galore - No issue.
Crystilium - No issue.

The other mods don't seem to interface with them and the issue seems to be absolved when the mods of Tremor and Spirit are disabled; but disabling all other mods except for Spirit or Tremor does not fix the issue.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants