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Is your feature request related to a problem? Please describe.
No, it's just a nice-to-have!
Describe the solution you'd like
I was using SketchFab and they have a really nice depth of field effect that I think would be really lovely in Hubs. Here's a model I'm using in hubs, with DOF and some other filters added
Describe alternatives you've considered
Manually blurring faraway things... obviously not flexible for large areas, and doesn't affect things near where a user can go close.
Additional context
I found a number of references to A-Frame custom shader use, including:
It seems like a pretty complex project, things haven't made a lot of progress recently. Much respect for the folks working on this!
I think based on this research this isn't yet actionable, but if anyone knows shaders and A-Frame code very well maybe they could use some help upstream.
Thanks, all!
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
No, it's just a nice-to-have!
Describe the solution you'd like
I was using SketchFab and they have a really nice depth of field effect that I think would be really lovely in Hubs. Here's a model I'm using in hubs, with DOF and some other filters added
Describe alternatives you've considered
Manually blurring faraway things... obviously not flexible for large areas, and doesn't affect things near where a user can go close.
Additional context
I found a number of references to A-Frame custom shader use, including:
However I wasn't able to find more about this. There are definitely plenty of nice examples of depth of field (DOF) shaders out there.
Three.js has an example too:
https://threejs.org/examples/webgl_postprocessing_dof.html (discussed at https://stackoverflow.com/questions/45842013/three-js-depth-of-field)
Also this one: https://threejs.org/examples/webgl_postprocessing_dof2
Aha -- OK, this is the thread where folks are trying to integrate a post-processing shader API into A-Frame:
It seems like a pretty complex project, things haven't made a lot of progress recently. Much respect for the folks working on this!
I think based on this research this isn't yet actionable, but if anyone knows shaders and A-Frame code very well maybe they could use some help upstream.
Thanks, all!
The text was updated successfully, but these errors were encountered: