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Adding collision box(es) breaks all lighting #415

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j-conrad opened this issue Jan 11, 2019 · 2 comments
Closed

Adding collision box(es) breaks all lighting #415

j-conrad opened this issue Jan 11, 2019 · 2 comments
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@j-conrad
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If you have a Spoke scene with lights, adding a collision box (or multiple boxes) makes all the lights move to the origin, face the default orientation, and sets their color to white when you click 'Create a Room with this Scene' after publishing to Hubs.

Repro:

  1. Start with default Spoke scene.
  2. Add a few spotlights pointing down at the ground and move them to a few different places.
  3. Add a collision box.
  4. Save / Publish to Hubs.
  5. Create a room with the scene and notice the lights are all moved.
@j-conrad j-conrad added the bug Something isn't working label Jan 11, 2019
@robertlong robertlong self-assigned this Jan 14, 2019
@robertlong
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I believe Hubs-Foundation/hubs#789 should fix the issue. I'll try to get that merged.

@robertlong
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Fixed in Hubs-Foundation/hubs#836

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