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javascript.js
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javascript.js
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'use strict';
$(document).ready(function() {
var game = {
board: ['','','','','','','','',''],
token: 'X'
};
var box = function (cell) {
return cell === game.token;
};
var checkColumns = function checkColumns () {
if (([game.board[0], game.board[3], game.board[6]].every(box)) ||
([game.board[1], game.board[4], game.board[7]].every(box)) ||
([game.board[2], game.board[5], game.board[8]].every(box)) ) {
return true;
}
else {
return false;
}
};
var checkRows = function checkRows () {
if (game.board.slice(0, 3).every(box) ||
game.board.slice(3, 6).every(box) ||
game.board.slice(6, 9).every(box) ) {
return true;
}
else {
return false;
}
};
var checkDiagonals = function checkDiagonals () {
if (([game.board[0], game.board[4], game.board[8]].every(box)) ||
([game.board[2], game.board[4], game.board[6]].every(box)) ) {
return true;
}
else {
return false;
}
};
var checkWinner = function() {
if (checkColumns() !== false || checkRows() !== false || checkDiagonals() !== false) {
alert('Player ' + game.token + ' wins!');
return true;
}
else {
return false;
}
};
var checkTie = function checkTie() {
if (checkWinner() === false && game.board.every(function(mark) {
if (mark === 'X' || mark === 'O') {
return true;
}
else {
return false;
}
}) ) {
alert("It's a tie! Play again!");
return true;
}
else {
return false;
}
};
var updateBoard = function updateBoard (index) {
game.board[index] = game.token;
};
var updateUi = function updateUi (element) {
$(element).html(game.token);
};
var toggleTurn = function toggleTurn () {
game.token === 'X' ? game.token = 'O' : game.token = 'X';
};
var markCell = function markCell (event) {
updateBoard($(event.target).data('cell'));
updateUi(event.target);
checkWinner();
checkTie();
toggleTurn();
};
$(".board").on("click",":button",function(event) {
markCell(event);
});
});