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Program.cs
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Program.cs
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using Discord;
using Discord.WebSocket;
using GTA_SA_Chaos_Mod_Discord;
using GTA_SA_Chaos_Mod_Discord.Models;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using System;
namespace DiscordBot
{
public class Program
{
private readonly DiscordSocketClient _client;
private readonly ChaosModService _chaosModService;
public Program()
{
var config = new DiscordSocketConfig()
{
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.GuildMembers,
AlwaysDownloadUsers = true,
};
Config.Initialize("chaosDiscordConfig.cfg");
_client = new DiscordSocketClient(config);
_chaosModService = new ChaosModService(_client);
_client.Ready += ReadyAsync;
}
private Task ReadyAsync()
{
Console.WriteLine($"{_client.CurrentUser} is connected!");
return Task.CompletedTask;
}
static void Main(string[] args)
=> new Program().RunAsync()
.GetAwaiter()
.GetResult();
public async Task RunAsync()
{
await _client.LoginAsync(TokenType.Bot, Config.Instance.Token);
await _client.StartAsync();
//I should use ReadyAsync, ik
await Task.Delay(10000);
await _chaosModService.Run();
// Block the program until it is closed.
await Task.Delay(Timeout.Infinite);
}
}
}